//void qclean();\r
void shinku(global_game_variables_t *gv);\r
void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch);\r
-void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch);\r
+void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch, global_game_variables_t *gv);\r
\r
// Move an entity around. Should actually be in 16_entity\r
boolean ZC_walk2(entity_t *ent, map_view_t *map_v);\r