]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.h
i think something in animate_spri is making it jump a bunch
[16.git] / src / lib / scroll16.h
index eb6693dd4c8ef7928ece63e0a9b0f0b1718c4153..3d965c9043b4cd746d4c0d2639de7b2d9623c3b0 100755 (executable)
@@ -162,6 +162,7 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);
 void shinku(global_game_variables_t *gv);\r
 void near ZC_drawframe(map_view_t *pip, player_t *player, word pn, sword x, sword y, word dire, word sw);\r
 void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch);\r
+void near ZC_animatePlayer_(map_view_t *pip, player_t *player, word pn, sword scrollswitch);\r
 void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch);\r
 \r
 // Move an entity around. Should actually be in 16_entity\r