#define PCXBMPPTR PCXBMPVAR\r
\r
//row and colum drawing routines\r
-//#define FULLRCREND\r
-//#define DRAWCOLNUM mv->page[0].dx\r
-//#define DRAWROLNUM mv->page[0].dy\r
-#define DRAWCOLNUM player[plid].enti.q\r
-#define DRAWROLNUM player[plid].enti.q\r
+#define FULLRCREND\r
+#define DRAWCOLNUM mv->page[0].dx\r
+#define DRAWROLNUM mv->page[0].dy\r
+//#define DRAWCOLNUM player[plid].enti.q\r
+//#define DRAWROLNUM player[plid].enti.q\r
\r
typedef struct {\r
map_t *map;\r