#define __SCROLL16_H_\r
\r
#include "src/lib/16_head.h"\r
+#include "src/lib/16_tail.h"\r
#include "src/lib/bakapee.h"\r
#include "src/lib/16_vl.h"\r
#include "src/lib/16_in.h"\r
#include "src/lib/bitmap.h"\r
-#include "src/lib/mapread.h" //map is loaded here www\r
+#include "src/lib/16_map.h" //map is loaded here www\r
#include "src/lib/16render.h"\r
//#include "src/lib/16_map.h" //new map stuff\r
#include "src/lib/16_timer.h"\r
-#include "src/lib/wcpu/wcpu.h"\r
-#include "src/lib/16_tail.h"\r
+#include "src/lib/wcpu/16_wcpu.h"\r
\r
#include <hw/cpu/cpu.h>\r
#include <hw/dos/dos.h>\r
#include <hw/vga/vga.h>\r
#include <hw/vga/vrl.h>\r
\r
-#define SPRITE\r
+//#define SPRITE\r
//#define TILERENDER\r
\r
-extern void modexDrawSpriteRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp);\r
+//extern void modexDrawSpriteRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp);\r
\r
//modexDrawSpritePBufRegion\r
//modexDrawBmpPBufRegion\r
-#define PBUFSFUN modexDrawSpriteRegion\r
-#define PBUFBFUN modexDrawBmpRegion\r
-#define PLAYERBMPDATA player[pn].data\r
+//#define PBUFSFUN modexDrawSpriteRegion\r
+//#define PBUFBFUN modexDrawBmpRegion\r
+\r
+#define PLAYERBMPDATAVAR player[pn].data\r
+#define PLAYERBMPDATA *PLAYERBMPDATAVAR\r
+#define PLAYERBMPDATAPTR PLAYERBMPDATAVAR\r
+\r
+#define PCXBMPVAR player[0].data\r
+#define PCXBMP *PCXBMPVAR\r
+#define PCXBMPPTR PCXBMPVAR\r
\r
typedef struct {\r
map_t *map;\r
page_t *page;\r
int tx; //appears to be the top left tile position on the viewable screen map\r
int ty; //appears to be the top left tile position on the viewable screen map\r
- word dxThresh; //????\r
- word dyThresh; //????\r
+ word dxThresh; //Threshold for physical tile switch\r
+ word dyThresh; //Threshold for physical tile switch\r
video_t *video; //pointer to game variables of the video\r
- pan_t *pan; //pointer the the page panning debug system\r
+ nibble *panp; // pointer to video's pan page num\r
+//newer vars!\r
+ int dx, dy, delta, d;\r
} map_view_t;\r
-\r
-typedef struct\r
-{\r
- map_view_t *mv;\r
-} map_view_db_t;\r
+/* Map is presumed to:\r
+ * 1. Have all the required layers and tilesets within itself\r
+ * 2. Have a 'fence' around accessible blocks to simplify boundary logic\r
+ * 3. Have a persistent map and tile size among the layers\r
+ * Map view is presumed to:\r
+ * 1. Calculate, store and update a panning info, which includes, but not limited to:\r
+ * combined layer information, actual map representation (reflecting real state of the game),\r
+ * pixel shift for smooth tile scrolling.\r
+ * 2. Provide ways to draw a visible part of map. For simplicity with smooth scrolling,\r
+ * additional row/column is always drawn at the each side of the map. This implies that 'fence'\r
+ * should have a sprite too. Map is drawn left-to-right, top-to-bottom.\r
+ */\r
\r
//for null map!\r
#define MAPW 40\r
#define MAPH 30\r
\r
+ //if(player[0].enti.hp==0) printf("%d wwww\n", player[0].enti.y+8);\r
+ //else printf("\nplayer[0].enti.y: %d\n", player[0].enti.y);\r
+// printf("palette offset: %d\n", paloffset/3);\r
+//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
+//++++ printf("Total free: %zu\n", GetFreeSize());\r
+//not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
+//not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
+//printf("mv[%u].tx: %d", gvar.video.panp, mv[gvar.video.panp].tx); printf(" mv[%u].ty: %d ", gvar.video.panp, mv[gvar.video.panp].ty);\r
+//printf("gvar.kurokku: "); printf("%.0f ", clock()); printf("tiku=%lu ", gvar.kurokku.tiku); printf("t=%.0f ", gvar.kurokku.t); printf("ticktock()=%f ", ticktock(&gvar)); printf("%.0f fps", (double)gvar.kurokku.tiku/ticktock(&gvar));\r
+//printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);\r
+//printf("&global_temp_status_text = %Fp\n", &global_temp_status_text);\r
+#define SCROLLEXITMESG printf("tx: %d ", mv[0].tx);\\r
+ printf("ty: %d\n", mv[0].ty);\\r
+ printf("\n");\\r
+ printf("player vars:\n");\\r
+ printf(" x: %d", player[0].enti.x); printf(" y: %d\n", player[0].enti.y);\\r
+ \\r
+ printf(" tx: %d", player[0].enti.tx); printf(" ty: %d\n", player[0].enti.ty);\\r
+ printf(" triggx: %d", player[0].enti.triggerx); printf(" triggy: %d\n", player[0].enti.triggery);\\r
+ printf(" hp: %d", (player[0].enti.hp)); printf(" q: %d", player[0].enti.q); printf(" player.info.dir: %d", player[0].info.dir); printf(" player.d: %d ", player[0].enti.d);\\r
+ printf(" pdir=%d\n", player[0].pdir);\\r
+ printf(" tile data value at player trigger position: %d\n\n", mv[0].map->data[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))]);\\r
+\\r
+ printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height);\\r
+ printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);\\r
+ printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh);\\r
+ printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d\n", gvar.video.page[0].th);\\r
+ printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);\\r
+ modexprintmeminfo(&gvar.video);\\r
+\\r
+ printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r);\\r
+ printf("pageflipflop=%u\n", pageflipflop);\\r
+ printf("\n");\r
+\r
+#define SHOWMVFUN ZC_ShowMV(&mv, 0, 0);\r
+#define PANKEYFUN \\r
+ ZC_panPageManual(&mv, &player, 0); \\r
+ if(IN_KeyDown(1+1) || IN_KeyDown(sc_Z)){ gvar.video.panp=0; SHOWMVFUN; } \\r
+ if(IN_KeyDown(2+1) || IN_KeyDown(sc_X)){ gvar.video.panp=1; SHOWMVFUN; } \\r
+ if(IN_KeyDown(3+1) || IN_KeyDown(sc_C)){ gvar.video.panp=2; SHOWMVFUN; if(IN_KeyDown(sc_C)) modexClearRegion(&gvar.video.page[2], 0, 0, gvar.video.page[2].sw, gvar.video.page[2].sh, 47); } \\r
+ if(IN_KeyDown(4+1) || IN_KeyDown(sc_V)){ gvar.video.panp=3; SHOWMVFUN; if(IN_KeyDown(sc_V)) modexClearRegion(&gvar.video.page[3], 0, 0, gvar.video.page[3].sw, gvar.video.page[3].sh, 45); } \\r
+ if(IN_KeyDown(25)){ modexpdump(mv[1].page); modexShowPage(&(gvar.video.page[1])); IN_UserInput(1,1); }\r
+\r
extern boolean pageflipflop, pageploop;\r
-extern unsigned char shinku_fps_indicator_page;\r
\r
extern char global_temp_status_text[512];\r
\r
//map_t allocMap(int w, int h);\r
//void initMap(map_t *map);\r
void walk(map_view_t *pip, player_t *player, word pn);\r
-void panpagemanual(map_view_t *pip, player_t *player, word pn);\r
+void ZC_walk(map_view_t *pip, player_t *player, word pn);\r
+void ZC_panPageManual(map_view_t *pip, player_t *player, word pn);\r
+void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv);\r
+void ZC_MVInit(map_view_t *pip, int tx, int ty);\r
+void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr);\r
void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid);\r
void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid);\r
void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid);\r
void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid);\r
void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid);\r
void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid);\r
+void playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn);\r
sword chkmap(map_t *map, word q);\r
void mapGoTo(map_view_t *mv, int tx, int ty);\r
+void mapinitmapview(map_view_t *mv, int tx, int ty);\r
void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
-void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset);\r
-void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset);\r
+void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player, word poopoffset);\r
+void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset);\r
void mapDrawWRow(map_view_t *mv, int tx, int ty, word y);\r
void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);\r
//void qclean();\r
void shinku(global_game_variables_t *gv);\r
-void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch);\r
+void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch);\r
+void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch);\r
+\r
+// Move an entity around. Should actually be in 16_entity\r
+boolean ZC_walk2(entity_t *ent, map_view_t *map_v);\r
+\r
+// Move player around and call map scrolling if required/possible\r
+void walk_player(player_t *player, map_view_t *map_v);\r
+\r
+// Scroll map in one direction (assumed from player's movement)\r
+void near mapScroll(map_view_t *mv, player_t *player);\r
\r
#endif /*__SCROLL16_H_*/\r