word dyThresh; //Threshold for physical tile switch\r
video_t *video; //pointer to game variables of the video\r
pan_t *pan; //pointer the the page panning debug system\r
+//newer vars!\r
int dx, dy, delta, d;\r
} map_view_t;\r
/* Map is presumed to:\r
void walk(map_view_t *pip, player_t *player, word pn);\r
void panPageManual(map_view_t *pip, player_t *player, word pn);\r
void panVmemManual(map_view_t *pip, player_t *player, word pn);\r
-void modexMVSetup(map_view_t *mv, map_t *map, pan_t *pan, global_game_variables_t *gv);\r
+void modexMVSetup(map_view_t *pip, map_t *map, pan_t *pan, global_game_variables_t *gv);\r
+void modexMVInit(map_view_t *pip, int tx, int ty);\r
void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid);\r
void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid);\r
void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid);\r