void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid);\r
sword chkmap(map_t *map, word q);\r
void mapGoTo(map_view_t *mv, int tx, int ty);\r
-void mapGoTo_(map_view_t *mv, int tx, int ty);\r
+void mapinitmapview(map_view_t *mv, int tx, int ty);\r
void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset);\r
void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset);\r