#define PCXBMP *PCXBMPVAR\r
#define PCXBMPPTR PCXBMPVAR\r
\r
+//row and colum drawing routines\r
+//#define FULLRCREND\r
+#define SHOWDRAWRCREND\r
+#define DRAWCOLNUM player[plid].enti.q//mv->page[0].dx\r
+#define DRAWROLNUM player[plid].enti.q//mv->page[0].dy\r
+\r
typedef struct {\r
map_t *map;\r
page_t *page;\r