#include "src/lib/wcpu/wcpu.h"
//#define SPRITE
-//#define TILERENDER
+#define TILERENDER
-#define PBUFSFUN modexDrawSpritePBufRegion
-#define PBUFBFUN modexDrawBmpPBufRegion
+#define PBUFSFUN modexDrawSpritePBufRegion
+#define PBUFBFUN modexDrawBmpPBufRegion
+#define PLAYERBMPDATA &player[pn].data
typedef struct {
map_t *map;