#include "src/lib/wcpu/wcpu.h"
//#define SPRITE
-//#define BMPTYPE
+#define TILERENDER
+
+#define PBUFSFUN modexDrawSpritePBufRegion
+#define PBUFBFUN modexDrawBmpPBufRegion
+#define PLAYERBMPDATA &player[pn].data
typedef struct {
map_t *map;
map_view_t *mv;
} map_view_db_t;
-//temp defines
-#define TILEWH 16
-#define QUADWH TILEWH/2
//for null map!
#define MAPW 40
#define MAPH 30