#define __SCROLL16_H_\r
\r
#include "src/lib/16_head.h"\r
+#include "src/lib/16_tail.h"\r
#include "src/lib/bakapee.h"\r
#include "src/lib/16_vl.h"\r
#include "src/lib/16_in.h"\r
#include "src/lib/bitmap.h"\r
-#include "src/lib/mapread.h" //map is loaded here www\r
+#include "src/lib/16_map.h" //map is loaded here www\r
#include "src/lib/16render.h"\r
//#include "src/lib/16_map.h" //new map stuff\r
#include "src/lib/16_timer.h"\r
-#include "src/lib/wcpu/wcpu.h"\r
-#include "src/lib/16_tail.h"\r
+#include "src/lib/wcpu/16_wcpu.h"\r
\r
#include <hw/cpu/cpu.h>\r
#include <hw/dos/dos.h>\r
word dyThresh; //Threshold for physical tile switch\r
video_t *video; //pointer to game variables of the video\r
pan_t *pan; //pointer the the page panning debug system\r
+//newer vars!\r
int dx, dy, delta, d;\r
} map_view_t;\r
/* Map is presumed to:\r
* should have a sprite too. Map is drawn left-to-right, top-to-bottom.\r
*/\r
\r
-typedef struct\r
-{\r
- map_view_t *mv;\r
-} map_view_db_t;\r
-\r
//for null map!\r
#define MAPW 40\r
#define MAPH 30\r
\r
+ //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);\r
+ //else printf("\nplayer[0].y: %d\n", player[0].y);\r
+// printf("palette offset: %d\n", paloffset/3);\r
+//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
+//++++ printf("Total free: %zu\n", GetFreeSize());\r
+//not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
+//not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
+//printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty);\r
+//printf("gvar.kurokku: "); printf("%.0f ", clock()); printf("tiku=%lu ", gvar.kurokku.tiku); printf("t=%.0f ", gvar.kurokku.t); printf("ticktock()=%f ", ticktock(&gvar)); printf("%.0f fps", (double)gvar.kurokku.tiku/ticktock(&gvar));\r
+//printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);\r
+//printf("&global_temp_status_text = %Fp\n", &global_temp_status_text);\r
+#define SCROLLEXITMESG printf("tx: %d ", mv[0].tx);\\r
+ printf("ty: %d\n", mv[0].ty);\\r
+ printf("\n");\\r
+ printf("player vars:\n");\\r
+ printf(" x: %d", player[0].x); printf(" y: %d\n", player[0].y);\\r
+ \\r
+ printf(" tx: %d", player[0].tx); printf(" ty: %d\n", player[0].ty);\\r
+ printf(" triggx: %d", player[0].triggerx); printf(" triggy: %d\n", player[0].triggery);\\r
+ printf(" hp: %d", (player[0].hp)); printf(" q: %d", player[0].q); printf(" player.info.dir: %d", player[0].info.dir); printf(" player.d: %d ", player[0].d);\\r
+ printf(" pdir=%d\n", player[0].pdir);\\r
+ printf(" tile data value at player trigger position: %d\n\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);\\r
+\\r
+ printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height);\\r
+ printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);\\r
+ printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh);\\r
+ printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d\n", gvar.video.page[0].th);\\r
+ printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);\\r
+ modexprintmeminfo(&gvar.video);\\r
+\\r
+ printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r);\\r
+ printf("pageflipflop=%u\n", pageflipflop);\\r
+ printf("\n");\r
+\r
extern boolean pageflipflop, pageploop;\r
extern unsigned char shinku_fps_indicator_page;\r
\r
//map_t allocMap(int w, int h);\r
//void initMap(map_t *map);\r
void walk(map_view_t *pip, player_t *player, word pn);\r
-void panpagemanual(map_view_t *pip, player_t *player, word pn);\r
+void panPageManual(map_view_t *pip, player_t *player, word pn);\r
+void ZC_MVSetup(map_view_t *pip, map_t *map, pan_t *pan, global_game_variables_t *gv);\r
+void ZC_MVInit(map_view_t *pip, int tx, int ty);\r
+void ZC_MVSync(map_view_t *pip);\r
+void ZC_panPageManual(map_view_t *pip, player_t *player, word pn);\r
void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid);\r
void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid);\r
void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid);\r
void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid);\r
void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid);\r
void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid);\r
+void playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn);\r
sword chkmap(map_t *map, word q);\r
void mapGoTo(map_view_t *mv, int tx, int ty);\r
+void mapinitmapview(map_view_t *mv, int tx, int ty);\r
void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset);\r
void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset);\r