//void initMap(map_t *map);\r
void walk(map_view_t *pip, player_t *player, word pn);\r
void panPageManual(map_view_t *pip, player_t *player, word pn);\r
-void modexMVSetup(map_view_t *mv, map_t *map, pan_t *pan, global_game_variables_t *gv);\r
-void modexMVInit(map_view_t *pip, int tx, int ty);\r
+void ZC_MVSetup(map_view_t *pip, map_t *map, pan_t *pan, global_game_variables_t *gv);\r
+void ZC_MVInit(map_view_t *pip, int tx, int ty);\r
+void ZC_MVSync(map_view_t *pip);\r
+void ZC_panPageManual(map_view_t *pip, player_t *player, word pn);\r
void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid);\r
void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid);\r
void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid);\r