#include <hw/vga/vga.h>
#include <hw/vga/vrl.h>
-//#define SPRITE
+#define SPRITE
//#define TILERENDER
-#define PBUFSFUN modexDrawSpritePBufRegion
-#define PBUFBFUN modexDrawBmpPBufRegion
-#define PLAYERBMPDATA &player[pn].data
+//modexDrawSpritePBufRegion
+//modexDrawBmpPBufRegion
+#define PBUFSFUN modexDrawSpriteRegion
+#define PBUFBFUN modexDrawBmpRegion
+#define PLAYERBMPDATA player[pn].data
typedef struct {
map_t *map;