#include <hw/dos/dos.h>
#include <hw/vga/vga.h>
#include <hw/vga/vrl.h>
-#include <hw/vga/vgatty.h>
//#define SPRITE
//#define TILERENDER
void mapDrawWRow(map_view_t *mv, int tx, int ty, word y);
void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);
//void qclean();
-void shinku(map_view_t *pip, global_game_variables_t *gv);
+void shinku(global_game_variables_t *gv);
void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch);
+extern unsigned char shinku_fps_indicator_page;
+
#endif /*__SCROLL16_H_*/