#define MAPH 30
extern boolean pageflipflop;
+extern unsigned char shinku_fps_indicator_page;
//map_t allocMap(int w, int h);
//void initMap(map_t *map);
void shinku(global_game_variables_t *gv);
void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch);
-extern unsigned char shinku_fps_indicator_page;
-
#endif /*__SCROLL16_H_*/