\r
clock_t start_timer(global_game_variables_t *gv)\r
{\r
- //time(&(this->t));\r
- gv->t = clock();\r
- gv->tiku = 0;\r
- gv->clock_start = *clockdw;\r
- gv->clock = clockdw;\r
- gv->frames_per_second = 60;\r
+ gv->kurokku.t = clock();\r
+ gv->kurokku.tiku = 0;\r
+ gv->kurokku.clock_start = *clockw;\r
+ gv->kurokku.clock = clockw;\r
+ gv->kurokku.frames_per_second = 60;\r
+ gv->pee = _nmalloc(sizeof(byte)*2);\r
//turn this off if XT\r
- if(detectcpu() > 0) gv->fpscap=1;\r
- else gv->fpscap=0;\r
- return gv->t;\r
+ switch(detectcpu())\r
+ {\r
+ case 0:\r
+ gv->kurokku.fpscap=0;\r
+ break;\r
+ default:\r
+ gv->kurokku.fpscap=1;\r
+ break;\r
+ }\r
+ return gv->kurokku.t;\r
}\r
\r
double elapsed_timer(global_game_variables_t *gv)\r
{\r
- return (clock() - gv->t) / CLOCKS_PER_SEC;\r
+ return (clock() - gv->kurokku.t) / CLOCKS_PER_SEC;\r
}\r
\r
double ticktock(global_game_variables_t *gv)\r
{\r
double clocku;\r
- clocku = (clock() - gv->t) / CLOCKS_PER_SEC;\r
- gv->t = clock();\r
+ clocku = (clock() - gv->kurokku.t) / CLOCKS_PER_SEC;\r
+ gv->kurokku.t = clock();\r
return clocku;\r
}\r
\r
double time_in_seconds(global_game_variables_t *gv)\r
{\r
- return (gv->t) / CLOCKS_PER_SEC;\r
+ return (gv->kurokku.t) / CLOCKS_PER_SEC;\r
}\r
\r
/*double time_in_seconds(time_t in_t)\r