//time(&(this->t));\r
gv->t = clock();\r
gv->tiku = 0;\r
- gv->clock = (word far*) 0x046C; /* 18.2hz clock */\r
+ gv->clock_start = *clockdw;\r
+ gv->clock = clockdw;\r
+ gv->frames_per_second = 60;\r
+ //turn this off if XT\r
+ if(detectcpu() > 0) gv->fpscap=1;\r
+ else gv->fpscap=0;\r
return gv->t;\r
}\r
\r
return (clock() - gv->t) / CLOCKS_PER_SEC;\r
}\r
\r
-/*double time_in_seconds(global_game_variables_t *gv)\r
+double ticktock(global_game_variables_t *gv)\r
+{\r
+ double clocku;\r
+ clocku = (clock() - gv->t) / CLOCKS_PER_SEC;\r
+ gv->t = clock();\r
+ return clocku;\r
+}\r
+\r
+double time_in_seconds(global_game_variables_t *gv)\r
{\r
return (gv->t) / CLOCKS_PER_SEC;\r
-}*/\r
+}\r
\r
-double time_in_seconds(time_t in_t)\r
+/*double time_in_seconds(time_t in_t)\r
{\r
return (in_t) / CLOCKS_PER_SEC;\r
-}\r
+}*/\r