* typedefs of the game variables!\r
*/\r
typedef struct {\r
- byte huge *data;\r
+ byte *data;\r
word width;\r
word height;\r
byte *palette;\r
word pi; /* incremention page by this much to preserve location */\r
} page_t;\r
\r
+typedef struct\r
+{\r
+ //sprite ....\r
+ boolean wwww;\r
+} spri_t;\r
+\r
+typedef struct\r
+{\r
+ //vrs with sprite ....\r
+ spri_t *spri;\r
+} vrs_t;\r
+\r
typedef struct\r
{\r
// int showmemhandle;\r