sword tilemidposscreeny; /* middle tile position */\r
sword tileplayerposscreenx; /* player position on screen */\r
sword tileplayerposscreeny; /* player position on screen */\r
- uint16_t pattern_ofs; /* doslib vga patter offset www */\r
word stridew; /*width/4*/\r
word pagesize; /* page size */\r
word pi; /* incremention page by this much to preserve location */\r
} page_t;\r
\r
+typedef struct\r
+{\r
+ //sprite ....\r
+ boolean wwww;\r
+} spri_t;\r
+\r
+typedef struct\r
+{\r
+ //vrs with sprite ....\r
+ spri_t *spri;\r
+} vrs_t;\r
+\r
typedef struct\r
{\r
// int showmemhandle;\r