sword tileplayerposscreeny; /* player position on screen */\r
word stridew; /*width/4*/\r
word pagesize; /* page size */\r
+ word pi; /* incremention page by this much to preserve location */\r
} page_t;\r
\r
typedef struct\r
word vmem_remain; //remaining video memory\r
byte num_of_pages; //number of actual pages\r
boolean __near p; //render page number\r
+ boolean __near r; //page flip if true\r
word pr[MAXPAGE][4]; //render sections of pages\r
+ //0000word startclk; float clk, tickclk; //timer\r
} video_t;\r
\r
typedef struct\r