/* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123\r
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
* typedefs of the game variables!\r
*/\r
typedef struct {\r
- byte huge *data;\r
+ byte *data;\r
word width;\r
word height;\r
byte *palette;\r
word pi; /* incremention page by this much to preserve location */\r
} page_t;\r
\r
+typedef struct\r
+{\r
+ //sprite ....\r
+ boolean wwww;\r
+} spri_t;\r
+\r
+typedef struct\r
+{\r
+ //vrs with sprite ....\r
+ spri_t *spri;\r
+} vrs_t;\r
+\r
typedef struct\r
{\r
// int showmemhandle;\r
boolean __near p; //render page number\r
boolean __near r; //page flip if true\r
word pr[MAXPAGE][4]; //render sections of pages\r
- word startclk; float clk, tickclk; //timer\r
+ //0000word startclk; float clk, tickclk; //timer\r
} video_t;\r
\r
typedef struct\r
byte *pee; // message for fps\r
handle_t handle; //handles for file logging\r
kurokku_t kurokku; //clock struct\r
+ mminfo_t mm;\r
+ mminfotype mmi;\r
} global_game_variables_t;\r
\r
#endif /* _TYPEDEFSTRUCT_H_ */\r