sword tilemidposscreeny; /* middle tile position */\r
sword tileplayerposscreenx; /* player position on screen */\r
sword tileplayerposscreeny; /* player position on screen */\r
+ iword pagesize; /* page size */\r
} page_t;\r
\r
typedef struct\r
\r
typedef struct\r
{\r
- long old_mode; //old video mode before game!\r
- page_t page[4]; //pointer to root page[0]\r
+ char old_mode; //old video mode before game!\r
+ page_t page[4]; //pointer to root page[0]\r
+ dword vmem_remain; //remaining video memory\r
+ byte num_of_pages; //number of actual pages\r
+ boolean p; //render page number\r
} video_t;\r
\r
typedef struct\r