sword tileplayerposscreenx; /* player position on screen */\r
sword tileplayerposscreeny; /* player position on screen */\r
word stridew; /*width/4*/\r
- sdiword pagesize; /* page size */\r
+ word pagesize; /* page size */\r
} page_t;\r
\r
typedef struct\r
{\r
char old_mode; //old video mode before game!\r
page_t page[MAXPAGE]; //pointer to root page[0]\r
- sdiword vmem_remain; //remaining video memory\r
+ word vmem_remain; //remaining video memory\r
byte num_of_pages; //number of actual pages\r
boolean __near p; //render page number\r
word pr[MAXPAGE][4]; //render sections of pages\r