* typedefs of the game variables!\r
*/\r
typedef struct {\r
- byte huge *data;\r
+ byte *data;\r
word width;\r
word height;\r
byte *palette;\r
sword tilemidposscreeny; /* middle tile position */\r
sword tileplayerposscreenx; /* player position on screen */\r
sword tileplayerposscreeny; /* player position on screen */\r
+ uint16_t pattern_ofs; /* doslib vga patter offset www */\r
word stridew; /*width/4*/\r
word pagesize; /* page size */\r
word pi; /* incremention page by this much to preserve location */\r