]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/vgmsnd/main.c
pee!!
[16.git] / src / lib / vgmsnd / main.c
index 78bddc254ec236e0fad58fd68341ccb3eb476a1b..2b7e2599f1c3b8490c455ce0da6e6dd152750ef9 100755 (executable)
@@ -45,12 +45,12 @@ int main(int argc, char* argv[])
        UINT32 idWavOutDev;\r
        AUDDRV_INFO* drvInfo;\r
        AUDIO_OPTS* opts;\r
-       \r
+\r
        Audio_Init();\r
        drvCount = Audio_GetDriverCount();\r
        if (! drvCount)\r
                goto Exit_Deinit;\r
-       \r
+\r
        idWavOut = 0;\r
        idWavOutDev = 0;\r
        Audio_GetDriverInfo(idWavOut, &drvInfo);\r
@@ -61,16 +61,16 @@ int main(int argc, char* argv[])
                printf("WaveOut: Drv Init Error: %02X\n", retVal);\r
                goto Exit_Deinit;\r
        }\r
-       \r
+\r
        opts = AudioDrv_GetOptions(audDrv);\r
        opts->numChannels = 1;\r
        opts->numBitsPerSmpl = 16;\r
        CHIP_SAMPLE_RATE = opts->sampleRate;\r
-       \r
+\r
        device_start_ym3812(0, 3579545);\r
        device_reset_ym3812(0);\r
        InitEngine();\r
-       \r
+\r
        AudioDrv_SetCallback(audDrv, FillBuffer);\r
        printf("Opening Device %u ...\n", idWavOutDev);\r
        retVal = AudioDrv_Start(audDrv, idWavOutDev);\r
@@ -79,13 +79,13 @@ int main(int argc, char* argv[])
                printf("Dev Init Error: %02X\n", retVal);\r
                goto Exit_DrvDeinit;\r
        }\r
-       \r
+\r
        /*getchar();\r
        printf("Current Latency: %u ms\n", AudioDrv_GetLatency(audDrv));*/\r
        EngineControlCUI();\r
-       \r
+\r
        retVal = AudioDrv_Stop(audDrv);\r
-       \r
+\r
 Exit_DrvDeinit:\r
        DeinitEngine();\r
        device_stop_ym3812(0);\r
@@ -93,12 +93,12 @@ Exit_DrvDeinit:
 Exit_Deinit:\r
        Audio_Deinit();\r
        printf("Done.\n");\r
-       \r
+\r
 #if _DEBUG\r
        if (_CrtDumpMemoryLeaks())\r
                _getch();\r
 #endif\r
-       \r
+\r
        return 0;\r
 }\r
 \r
@@ -112,7 +112,7 @@ static UINT32 FillBuffer(void* Params, UINT32 bufSize, void* data)
        INT16* SmplPtr16;\r
        UINT32 curSmpl;\r
        INT32 chipSmplsFin;\r
-       \r
+\r
        smplCount = bufSize / 2;\r
        SmplPtr16 = (INT16*)data;\r
        for (curSmpl = 0; curSmpl < smplCount; curSmpl ++)\r
@@ -120,16 +120,16 @@ static UINT32 FillBuffer(void* Params, UINT32 bufSize, void* data)
                ym3812_stream_update(0, chipSmpls, 1);\r
                UpdateSoundEngine();\r
                smplLastIrq ++;\r
-               \r
+\r
                chipSmplsFin = chipSmplL[0];\r
-               \r
+\r
 #if 0\r
                if ((curSmpl / (smplCount / 16)) < 15)\r
                        chipSmplsFin += +0x0100;\r
                else\r
                        chipSmplsFin += -0x0100;\r
 #endif\r
-               \r
+\r
                if (chipSmplsFin < -0x7FFF)\r
                        chipSmplsFin = -0x7FFF;\r
                else if (chipSmplsFin > 0x7FFF)\r
@@ -186,7 +186,7 @@ void EngineControlCUI(void)
        UINT8 vgmId;\r
        UINT8 vgmChn;\r
        UINT8 retVal;\r
-       \r
+\r
        printf("Commands:\n");\r
        printf("Ls File.vgm - Load File.vgm into Slot s\n");\r
        printf("Pcs - Play Slot s on Channel c\n");\r
@@ -196,10 +196,10 @@ void EngineControlCUI(void)
        printf("R - Resume Music\n");\r
        printf("Channels: M = music, 0-5 = SFX\n");\r
        printf("Slots: M, 0-3 (M equals slot 0)\n");\r
-       \r
+\r
        for (curSFX = 0; curSFX < VGM_SLOTS; curSFX ++)\r
                memset(&vgmFiles[curSFX], 0x00, sizeof(VGM_FILE));\r
-       \r
+\r
        while(1)\r
        {\r
                tempStr = fgets(inLine, 0x100, stdin);\r
@@ -209,7 +209,7 @@ void EngineControlCUI(void)
                if (tempPos <= 1)\r
                        break;\r
                inLine[tempPos-1] = '\0';\r
-               \r
+\r
                switch(toupper(inLine[0]))\r
                {\r
                case 'L':       // load\r
@@ -264,14 +264,14 @@ void EngineControlCUI(void)
                        break;\r
                }\r
        }\r
-       \r
+\r
        StopMusic();\r
        StopSFX(0xFF);\r
        for (curSFX = 0; curSFX < VGM_SLOTS; curSFX ++)\r
                FreeVGMFile(&vgmFiles[curSFX]);\r
-       \r
+\r
        printf("Quit.\n");\r
        _getch();\r
-       \r
+\r
        return;\r
 }\r