/* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
\r
#include "src/lib/16_vl.h"\r
\r
-global_game_variables_t gvar;\r
-\r
-void\r
-main(int argc, char *argv[])\r
+void main(int argc, char *argv[])\r
{\r
- byte *pal;\r
- byte *bakapee;\r
+ static global_game_variables_t gvar;\r
+ char bakapee[64] = "data\default.pal";\r
+\r
+ if(argv[1]) strcpy(bakapee, argv[1]);\r
\r
- bakapee = malloc(64);\r
- if(argv[1]) bakapee = argv[1];\r
- else bakapee = "data/default.pal";\r
\r
VGAmodeX(1, 1, &gvar);\r
\r
- pal = modexNewPal();\r
- modexPalSave(pal);\r
+ modexPalSave(&(gvar.video.palette));\r
\r
- modexSavePalFile(bakapee, pal);\r
+ modexSavePalFile(bakapee, &(gvar.video.palette));\r
\r
VGAmodeX(0, 1, &gvar);\r
-\r
}\r