#include "src/lib/16_vl.h"\r
#include "src/lib/bakapee.h"\r
\r
-char *bakapee;\r
word i;\r
\r
-void\r
-main(int argc, char *argv[])\r
+void main(int argc, char *argv[])\r
{\r
static global_game_variables_t gvar;\r
- bakapee = malloc(64);\r
- if(argv[1]) bakapee = argv[1];\r
- else bakapee = "data/default.pal";\r
+ char bakapee[64] = "data\default.pal";\r
+\r
+ if(argv[1]) strcpy(bakapee, argv[1]);\r
+\r
+\r
modexPalSave(&(gvar.video.palette));\r
+ VL_modexPalScramble(&(gvar.video.palette));\r
VGAmodeX(1, 1, &gvar);\r
gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);\r
modexPalBlack();\r
modexPalUpdate(&(gvar.video.palette));\r
modexFadeOn(1, &(gvar.video.palette));\r
modexpdump(&gvar.video.page[0]);\r
- getch();\r
+// getch();\r
VGAmodeX(0, 0, &gvar);\r
modexPalUpdate(&(gvar.video.palette));\r
/*for(i=0;i<768;i++)\r
{\r
printf("%02X ", pal[i]);\r
}*/\r
- free(bakapee);\r
}\r