#include "src/lib/bitmap.h"\r
#include "src/lib/planar.h"\r
\r
-word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
+global_game_variables_t gvar;\r
\r
/*\r
void\r
bmp = bitmapLoadPcx("data/koishi^^.pcx");\r
// bmp = bitmapLoadPcx("16/PCX_LIB/chikyuu.pcx");\r
p = planar_buf_from_bitmap(&bmp);\r
- modexEnter();\r
+ VGAmodeX(1, &gvar);\r
\r
/* fix up the palette and everything */\r
modexPalUpdate1(bmp.palette);\r
{\r
//DrawPBuf(&page, 0, 0, p, 0);\r
}\r
- modexLeave();\r
+ VGAmodeX(0, &gvar);\r
/*printf("\nmain=%Fp\n\n", &i);\r
printf("bmp.data=%Fp\n", bmp.data);\r
printf("*bmp.data=%Fp\n", *(bmp.data));\r
}*/\r
printf("CPU to VGA: %f\n", t1);\r
printf("VGA to VGA: %f\n", t2);\r
+ printf("page.width: %u\n", page.width);\r
+ printf("page.height: %u\n", page.height);\r
return;\r
}\r