#include "src/lib/bitmap.h"\r
#include "src/lib/planar.h"\r
\r
-word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
+global_game_variables_t gvar;\r
\r
/*\r
void\r
bmp = bitmapLoadPcx("data/koishi^^.pcx");\r
// bmp = bitmapLoadPcx("16/PCX_LIB/chikyuu.pcx");\r
p = planar_buf_from_bitmap(&bmp);\r
- modexEnter();\r
+ VGAmodeX(1, &gvar);\r
\r
/* fix up the palette and everything */\r
modexPalUpdate1(bmp.palette);\r
start = *clockw;\r
//for(i=0; i<100 ;i++) {\r
//0000 modexDrawBmp(&page, 20, 20, &bmp);\r
- modexDrawBmp(&page, 100, 100, &bmp);\r
+ modexDrawBmp(&page, 160, 120, &bmp);\r
//}\r
t1 = (*clockw-start) /18.2;\r
\r
start = *clockw;\r
//for(i=0; i<100 ;i++) {\r
//0000 modexDrawSprite(&page, 20, 20, &bmp);\r
- modexDrawSprite(&page, 100, 100, &bmp);\r
+ modexDrawSprite(&page, 160, 120, &bmp);\r
//}\r
//_fmemset(MK_FP(0xA000, 0), (int)p->plane, SCREEN_WIDTH*(SCREEN_HEIGHT*2));\r
//modexDrawBmp(&page, 0, 0, &bmp);\r
{\r
//DrawPBuf(&page, 0, 0, p, 0);\r
}\r
- modexLeave();\r
- printf("main=%Fp\n", &i);\r
+ VGAmodeX(0, &gvar);\r
+ /*printf("\nmain=%Fp\n\n", &i);\r
+ printf("bmp.data=%Fp\n", bmp.data);\r
+ printf("*bmp.data=%Fp\n", *(bmp.data));\r
+ printf("&bmp.data=%Fp\n", &(bmp.data));\r
\r
printf("\n%d\n", sizeof(p->plane));\r
- printf("%d\n", sizeof(bmp));\r
+ printf("%d\n", sizeof(bmp));*/\r
\r
/*for(i=0; i<(320*240); i++)\r
{\r
fprintf(stdout, "%d", bmp.data[i]);\r
- if(i%320==0) fprintf(stdout, "\n");\r
+ if(i%bmp.width==0) fprintf(stdout, "\n");\r
}*/\r
printf("CPU to VGA: %f\n", t1);\r
printf("VGA to VGA: %f\n", t2);\r
+ printf("page.width: %u\n", page.width);\r
+ printf("page.height: %u\n", page.height);\r
return;\r
}\r