#include <stdio.h>\r
#include <dos.h>\r
#include <string.h>\r
-#include "src/lib/modex16.h"\r
+#include "src/lib/16_vl.h"\r
#include "src/lib/bitmap.h"\r
-#include "src/lib/planar.h"\r
+#include "src/lib/16render.h"\r
\r
-global_game_variables_t gvar;\r
+static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
\r
void main() {\r
+ static global_game_variables_t gvar;\r
bitmap_t bmp;\r
- planar_buf_t *p;\r
- int i;\r
+//---- planar_buf_t *p;\r
word start;\r
- int plane;\r
float t1, t2;\r
\r
// DOSLIB: check our environment\r
}\r
\r
//0000 bmp = bitmapLoadPcx("data/koishi~~.pcx");\r
- bmp = bitmapLoadPcx("data/chikyuu.pcx");\r
+ bmp = bitmapLoadPcx("data/chikyuu.pcx", &gvar);\r
// bmp = bitmapLoadPcx("data/koishi^^.pcx");\r
// bmp = bitmapLoadPcx("16/PCX_LIB/chikyuu.pcx");\r
- p = planar_buf_from_bitmap(&bmp);\r
+//---- p = planar_buf_from_bitmap(&bmp);\r
VGAmodeX(1, 1, &gvar);\r
gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
\r