/* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123\r
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
#include <string.h>\r
#include "src/lib/modex16.h"\r
#include "src/lib/bitmap.h"\r
-#include "src/lib/planar.h"\r
+//----#include "src/lib/planar.h"\r
\r
global_game_variables_t gvar;\r
\r
void main() {\r
bitmap_t bmp;\r
- planar_buf_t *p;\r
+//---- planar_buf_t *p;\r
int i;\r
word start;\r
int plane;\r
bmp = bitmapLoadPcx("data/chikyuu.pcx");\r
// bmp = bitmapLoadPcx("data/koishi^^.pcx");\r
// bmp = bitmapLoadPcx("16/PCX_LIB/chikyuu.pcx");\r
- p = planar_buf_from_bitmap(&bmp);\r
+//---- p = planar_buf_from_bitmap(&bmp);\r
VGAmodeX(1, 1, &gvar);\r
gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
\r