#include <string.h>\r
#include "src/lib/16_vl.h"\r
#include "src/lib/bitmap.h"\r
-#include "src/lib/16render.h"\r
+#include "16/src/lib/16render.h"\r
#include "src/lib/16_in.h"\r
\r
#include "src/lib/16_tail.h"\r
\r
static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
\r
-#define PCXBMPVAR player[0].data\r
+#define PCXBMPVAR gvar.player[0].data\r
#define PCXBMP *PCXBMPVAR\r
#define PCXBMPPTR PCXBMPVAR\r
\r
void main() {\r
static global_game_variables_t gvar;\r
- static player_t player[MaxPlayers];\r
//---- planar_buf_t *p;\r
word start;\r
float t1, t2;\r
gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
\r
/* fix up the palette and everything */\r
- modexPalUpdate1(&PCXBMP->palette);\r
+ modexPalUpdate(&PCXBMP->palette);\r
\r
/* clear and draw one sprite and one bitmap */\r
modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].width, gvar.video.page[0].height, 1);\r