/* Project 16 Source Code~\r
- * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2022 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
#include <dos.h>\r
#include <string.h>\r
#include "src/lib/16_vl.h"\r
-#include "src/lib/bitmap.h"\r
-#include "src/lib/16render.h"\r
+//#include "16/modex16/bitmap.h"\r
+//#include "16/modex16/16render.h"\r
#include "src/lib/16_in.h"\r
\r
#include "src/lib/16_tail.h"\r
\r
static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
\r
-#define PCXBMPVAR player[0].data\r
+#define PCXBMPVAR gvar.player[0].data\r
#define PCXBMP *PCXBMPVAR\r
#define PCXBMPPTR PCXBMPVAR\r
\r
void main() {\r
static global_game_variables_t gvar;\r
- static player_t player[MaxPlayers];\r
//---- planar_buf_t *p;\r
word start;\r
float t1, t2;\r
}\r
\r
//0000 PCXBMP = bitmapLoadPcx("data/koishi~~.pcx");\r
- PCXBMP = bitmapLoadPcx("data/chikyuu.pcx", &gvar);\r
+//0000 PCXBMP = bitmapLoadPcx("data/chikyuu.pcx"/*, &gvar*/);\r
+ PCXBMP = bitmapLoadPcx("data/maryai4c.pcx");\r
// PCXBMP = bitmapLoadPcx("data/koishi^^.pcx");\r
// PCXBMP = bitmapLoadPcx("16/PCX_LIB/chikyuu.pcx");\r
//---- p = planar_buf_from_bitmap(PCXBMPPTR);\r
\r
VGAmodeX(1, 1, &gvar);\r
- gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
+ //--00 gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
\r
/* fix up the palette and everything */\r
modexPalUpdate(&PCXBMP->palette);\r