/* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123\r
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
#include <stdio.h>\r
#include <dos.h>\r
#include <string.h>\r
-#include "src/lib/modex16.h"\r
+#include "src/lib/16_vl.h"\r
#include "src/lib/bitmap.h"\r
-#include "src/lib/planar.h"\r
+//----#include "src/lib/planar.h"\r
\r
-global_game_variables_t gvar;\r
+static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
\r
/*\r
void\r
*/\r
\r
void main() {\r
+ static global_game_variables_t gvar;\r
bitmap_t bmp;\r
- planar_buf_t *p;\r
+//---- planar_buf_t *p;\r
int i;\r
word start;\r
int plane;\r
float t1, t2;\r
\r
+ // DOSLIB: check our environment\r
+ probe_dos();\r
+\r
+ // DOSLIB: what CPU are we using?\r
+ // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.\r
+ // So this code by itself shouldn't care too much what CPU it's running on. Except that other\r
+ // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for\r
+ // the CPU to carry out tasks. --J.C.\r
+ cpu_probe();\r
+\r
+ // DOSLIB: check for VGA\r
+ if (!probe_vga()) {\r
+ printf("VGA probe failed\n");\r
+ return;\r
+ }\r
+ // hardware must be VGA or higher!\r
+ if (!(vga_state.vga_flags & VGA_IS_VGA)) {\r
+ printf("This program requires VGA or higher graphics hardware\n");\r
+ return;\r
+ }\r
+\r
//0000 bmp = bitmapLoadPcx("data/koishi~~.pcx");\r
-// bmp = bitmapLoadPcx("data/chikyuu.pcx");\r
- bmp = bitmapLoadPcx("data/koishi^^.pcx");\r
+ bmp = bitmapLoadPcx("data/chikyuu.pcx", &gvar);\r
+// bmp = bitmapLoadPcx("data/koishi^^.pcx");\r
// bmp = bitmapLoadPcx("16/PCX_LIB/chikyuu.pcx");\r
- p = planar_buf_from_bitmap(&bmp);\r
- VGAmodeX(1, &gvar);\r
+//---- p = planar_buf_from_bitmap(&bmp);\r
+ VGAmodeX(1, 1, &gvar);\r
gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
gvar.video.page[0].sw+=32;\r
gvar.video.page[0].sh+=32;\r
{\r
//DrawPBuf(&gvar.video.page[0], 0, 0, p, 0);\r
}\r
- VGAmodeX(0, &gvar);\r
+ VGAmodeX(0, 1, &gvar);\r
/*printf("\nmain=%Fp\n\n", &i);\r
printf("bmp.data=%Fp\n", bmp.data);\r
printf("*bmp.data=%Fp\n", *(bmp.data));\r