#include "src/lib/bitmap.h"\r
#include "src/lib/planar.h"\r
\r
+global_game_variables_t gvar;\r
+\r
/*\r
void\r
DrawPBuf(page_t *page, int x, int y, planar_buf_t *p, byte sprite)\r
bmp = bitmapLoadPcx("data/koishi^^.pcx");\r
// bmp = bitmapLoadPcx("16/PCX_LIB/chikyuu.pcx");\r
p = planar_buf_from_bitmap(&bmp);\r
- modexEnter();\r
+ VGAmodeX(1, &gvar);\r
\r
/* fix up the palette and everything */\r
modexPalUpdate1(bmp.palette);\r
{\r
//DrawPBuf(&page, 0, 0, p, 0);\r
}\r
- modexLeave();\r
+ VGAmodeX(0, &gvar);\r
/*printf("\nmain=%Fp\n\n", &i);\r
printf("bmp.data=%Fp\n", bmp.data);\r
printf("*bmp.data=%Fp\n", *(bmp.data));\r