#include "src/lib/planar.h"\r
\r
global_game_variables_t gvar;\r
+bitmap_t bmp;\r
+planar_buf_t *p;\r
\r
void main(int argc, char *argv[])\r
{\r
- bitmap_t bmp;\r
- planar_buf_t *p;\r
int i;\r
word start;\r
int plane;\r
\r
bakapeee = malloc(64);\r
\r
- if(argv[1]) bakapeee = argv[1];\r
- else bakapeee = "data/koishi~.pcx";\r
+ if(argv[1]) bakapeee = argv[1];\r
+ else bakapeee = "data/koishi~.pcx";\r
\r
-// if(argv[2]) baka = atoi(argv[2]);\r
-// else\r
-baka = 1;\r
-//0000 bmp = bitmapLoadPcx("data/koishi~~.pcx");\r
- bmp = bitmapLoadPcx(bakapeee);\r
- //bmp = bitmapLoadPcx("data/koishi~.pcx");\r
+ if(argv[2]) baka = atoi(argv[2]);\r
+ else baka = 1;\r
+\r
+ bmp = bitmapLoadPcx(bakapeee);\r
p = planar_buf_from_bitmap(&bmp);\r
VGAmodeX(baka, &gvar);\r
gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
// t2 = (*clockw-start)/18.2;\r
start = *clockw;\r
for(i=0; i<100 ;i++) {\r
- DrawPBuf(&gvar.video.page[0], gvar.video.page[0].sw-(p->width), gvar.video.page[0].sh-(p->height), p, 0);\r
+ DrawPBuf(&gvar.video.page[0], 0, 0, p, 0);\r
}\r
t2 = (*clockw-start) /18.2;\r
while(!kbhit())\r
fprintf(stderr,"ph=%d\n", p->height);\r
fprintf(stderr,"ppw=%d\n", p->pwidth);\r
fprintf(stderr,"%d\n", sizeof(bmp));\r
+ fprintf(stderr,"%dx%d\n", gvar.video.page[0].sw-(p->width), gvar.video.page[0].sh-(p->height));\r
planar_buf_free(p);\r
fprintf(stderr, "modexDrawBmp: %f\n", t1);\r
fprintf(stderr, "DrawPBuf: %f\n", t2);\r