\r
global_game_variables_t gvar;\r
\r
-void\r
-DrawPBuf(page_t *page, int x, int y, planar_buf_t *p, byte sprite)\r
-{\r
- int plane;\r
- int px, py, i;\r
- byte *buff;\r
-\r
- px=x;\r
- py=y;\r
- buff = _fmalloc(p->pwidth+1);\r
- // TODO Make this fast. It's SLOOOOOOW\r
-// for(plane=0; plane < 4; plane++) {\r
-// i=0;\r
-// modexSelectPlane(PLANE(plane+x));\r
-// for(px = plane; px < p->width; px+=4) {\r
-// offset=px;\r
-// for(py=0; py<p->height/2; py++) {\r
-// //SELECT_ALL_PLANES();\r
-// if(!sprite || p->plane[offset])\r
-// page->data = &(p->plane[offset][i++]);\r
-// offset+=p->width;\r
-// offset++;\r
-// }\r
-// }\r
-// }\r
- for(plane=0; plane < 4; plane++) {\r
- i=0;\r
- modexSelectPlane(PLANE(plane+x));\r
- for(; y < p->height; y++) {\r
- //for(px=0; px < p->width; px++) {\r
- //printf("%02X ", (int) p->plane[plane][i++]);\r
- _fstrncpy(buff, &(p->plane[plane][i+=p->pwidth]), p->pwidth);\r
- printf("buff==%s\n", *buff);\r
- _fstrncpy(page->data + (((page->width/4) * (y+page->dy)) + ((x+page->dx) / 4)), buff, p->pwidth);\r
- //}\r
- }\r
- //getch();\r
- x=px;\r
- y=py;\r
- }\r
- _ffree(buff);\r
-}\r
-\r
void main(int argc, char *argv[])\r
{\r
bitmap_t bmp;\r
planar_buf_t *p;\r
int i;\r
- //word start;\r
+ word start;\r
int plane;\r
- //float t1, t2;\r
+ float t1, t2;\r
int x,y;\r
word px,py;\r
sword baka;\r
- //char *pee;\r
char *bakapeee;\r
\r
bakapeee = malloc(64);\r
modexPalUpdate1(bmp.palette);\r
\r
/* clear and draw one sprite and one bitmap */\r
- modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].sw, gvar.video.page[0].sh, 1);\r
+ modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].sw, gvar.video.page[0].sh, 0);\r
\r
/* update display~*/\r
gvar.video.page[0].dx+=32;\r
modexShowPage(&gvar.video.page[0]);\r
\r
/* non sprite comparison */\r
-// start = *clockw;\r
+ start = *clockw;\r
// oldDrawBmp(VGA, 20, 20, &bmp, 0);\r
-// start = *clockw;\r
//0000 modexDrawBmp(&gvar.video.page[0], 20, 20, &bmp);\r
// modexDrawBmp(&gvar.video.page[0], 160, 120, &bmp);\r
// t1 = (*clockw-start) /18.2;\r
// t2 = (*clockw-start)/18.2;\r
// start = *clockw;\r
// oldDrawBmp(VGA, 20, 20, &bmp, 1);\r
-// start = *clockw;\r
//0000 modexDrawSprite(&gvar.video.page[0], 20, 20, &bmp);\r
// modexDrawSprite(&gvar.video.page[0], 160, 120, &bmp);\r
-//i=0;\r
-//plane=0;\r
-// _fmemset(VGA, (int) p->plane[plane++][i++], p->width*p->height);\r
- //modexDrawBmp(&gvar.video.page[0], 0, 0, &bmp);\r
DrawPBuf(&gvar.video.page[0], 0, 0, p, 0);\r
+ t1 = (*clockw-start) /18.2;\r
while(!kbhit())\r
{\r
- //if(argv[2]) pee = strcpy(VGA, &(p->plane[plane][24]));\r
- }//gvar.video.page[0].data\r
+ }\r
VGAmodeX(0, &gvar);\r
/*printf("\nmain=%Fp\n\n", &i);\r
printf("bmp.data=%Fp\n", bmp.data);\r
printf("\n");\r
}\r
}\r
- fprintf(stderr,"\n%d\n", sizeof(p->plane));\r
+ fprintf(stderr,"Project 16 planrpcx.exe. This is just a test file!\n");\r
+ fprintf(stderr,"version %s\n", VERSION);\r
+ fprintf(stderr,"%d\n", sizeof(p->plane));\r
fprintf(stderr,"pw=%d\n", p->width);\r
fprintf(stderr,"ph=%d\n", p->height);\r
fprintf(stderr,"ppw=%d\n", p->pwidth);\r
fprintf(stderr,"%d\n", sizeof(bmp));\r
planar_buf_free(p);\r
-// fprintf(stderr,"%s\n", *pee);\r
-// fprintf(stderr, "CPU to VGA: %f\n", t1);\r
+ fprintf(stderr, "CPU to VGA: %f\n", t1);\r
// fprintf(stderr, "VGA to VGA: %f\n", t2);\r
fprintf(stderr, "gvar.video.page[0].width: %u\n", gvar.video.page[0].width);\r
fprintf(stderr, "gvar.video.page[0].height: %u\n", gvar.video.page[0].height);\r