#include "src/lib/planar.h"\r
\r
global_game_variables_t gvar;\r
-bitmap_t bmp;\r
-planar_buf_t *p;\r
+bitmap_t bmp, ptmpbt;\r
+planar_buf_t *p, *ptmp;\r
\r
void main(int argc, char *argv[])\r
{\r
\r
bmp = bitmapLoadPcx(bakapeee);\r
p = planar_buf_from_bitmap(&bmp);\r
+ ptmpbt = bitmapLoadPcx("data/ptmp.pcx");\r
+ ptmp = planar_buf_from_bitmap(&bmp);\r
VGAmodeX(baka, &gvar);\r
gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
\r
// t2 = (*clockw-start)/18.2;\r
start = *clockw;\r
for(i=0; i<100 ;i++) {\r
- //DrawPBuf(&gvar.video.page[0], 0, 0, p, 0);\r
+ modexDrawPBuf(&gvar.video.page[0], 0, 0, p, 0);\r
}\r
t2 = (*clockw-start) /18.2;\r
+ getch();\r
+ modexPalUpdate1(ptmpbt.palette);\r
+ modexDrawPBufRegion(&gvar.video.page[0], 140, 140, 48, 32, 24, 32, ptmp, 1);\r
while(!kbhit())\r
{\r
}\r