#include "src/lib/planar.h"\r
\r
global_game_variables_t gvar;\r
-bitmap_t bmp;\r
-planar_buf_t *p;\r
+bitmap_t bmp, ptmpbt;\r
+planar_buf_t *p, *ptmp;\r
\r
void main(int argc, char *argv[])\r
{\r
sword baka;\r
char *bakapeee;\r
\r
+ byte l[1024];\r
+ word j,chw,xp,col,bgcol;\r
+\r
+\r
bakapeee = malloc(64);\r
\r
if(argv[1]) bakapeee = argv[1];\r
else bakapeee = "data/koishi~.pcx";\r
\r
- if(argv[2]) baka = atoi(argv[2]);\r
- else\r
+// if(argv[2]) baka = atoi(argv[2]);\r
+// else\r
baka = 1;\r
\r
bmp = bitmapLoadPcx(bakapeee);\r
p = planar_buf_from_bitmap(&bmp);\r
+ ptmpbt = bitmapLoadPcx("data/ptmp.pcx");\r
+ ptmp = planar_buf_from_bitmap(&bmp);\r
VGAmodeX(baka, &gvar);\r
gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
\r
// t2 = (*clockw-start)/18.2;\r
start = *clockw;\r
for(i=0; i<100 ;i++) {\r
- DrawPBuf(&gvar.video.page[0], 0, 0, p, 0);\r
+ modexDrawPBuf(&gvar.video.page[0], 0, 0, p, 0);\r
}\r
t2 = (*clockw-start) /18.2;\r
+ getch();\r
+ modexPalUpdate1(ptmpbt.palette);\r
+ modexDrawPBufRegion(&gvar.video.page[0], 140, 140, 48, 32, 24, 32, ptmp, 1);\r
while(!kbhit())\r
{\r
}\r
printf("\n");\r
}\r
}\r
+ col=0x0d, bgcol=0;\r
+ for(i=0; i<8; i++)\r
+ {\r
+ /*modexSelectPlane(PLANE(x));\r
+ j=1<<8;\r
+ *bakapee=(l[i] & j ? col:bgcol);\r
+ _fmemcpy(page->data + (((page->width/4) * (y+page->dy+i)) + ((x+page->dx+chw) / 4)), bakapee, 8);*/\r
+ j=4<<8;\r
+ fprintf(stderr, "j<<=%u\n", j);\r
+ xp=0;\r
+ while(j)\r
+ {\r
+ //modexputPixel(page, x+xp+chw, y+i, l[i] & j ? col:bgcol);\r
+ //fprintf(stderr, "%u", l[i] & j ? col:bgcol);\r
+ xp++;\r
+ j>>=4;\r
+ fprintf(stderr, " j>>=%u\n", j);\r
+ }\r
+ //fprintf(stderr, "\n");\r
+ }\r
+ chw += xp;\r
fprintf(stderr,"Project 16 planrpcx.exe. This is just a test file!\n");\r
fprintf(stderr,"version %s\n", VERSION);\r
fprintf(stderr,"%d\n", sizeof(p->plane));\r