}*/\r
/* create the map */
- printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
+//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
loadmap("data/test.map", &map);
//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
//if(isEMS()) printf("%d tesuto\n", coretotalEMS());
ptr = map.data;
mappalptr = map.tiles->data->palette;
/* data */
- printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());
+//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());
ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
//npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
/* create the planar buffer */
- printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
+//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
p = planar_buf_from_bitmap(&ptmp);\r
- printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
+//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
/*if(isEMS())\r
{\r
//----modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255);\r
//----modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255);\r
modexShowPage(spri->page);
- //printf("Total free: %zu\n", GetFreeSize());
- //printf("Total free: %zu\n", GetFreeSize());
// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
modexFadeOn(4, gpal);\r
while(!keyp(1) && player.hp>0)\r