//#define FADE\r
#define MODEX //this is for mode x initiating\r
\r
-//word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
-//bitmap_t *p;\r
+//bitmap_t p;\r
static map_t map;\r
player_t player[MaxPlayers];\r
map_view_t mv[4];\r
//mappalptr = map.tiles->btdata->palette;\r
\r
/* data */\r
- //player[0].data = _fmalloc(48*128); //TODO use exmm\r
- *player[0].data = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite\r
+ player[0].data = malloc(72*128); //TODO use exmm\r
+ *player[0].data = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite\r
\r
/* create the planar buffer */\r
////++++ (player[0].data) = *planar_buf_from_bitmap(&p);\r
#ifdef MODEX\r
#ifdef FADE\r
if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); } //p\r
- if(IN_KeyDown(23)){ modexDrawSprite(mv[1].page, 160, 120, player[0].data); IN_UserInput(1,1); } //o\r
if(IN_KeyDown(22)){\r
paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0);\r
printf("1paloffset = %d\n", paloffset/3);\r
}\r
if(IN_KeyDown(66)) //f8\r
{\r
-// modexDrawSprite(mv[0].page, 16, 16, p);\r
- modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data));\r
+// modexDrawSprite(mv[0].page, 16, 16, &p);\r
+ modexDrawSprite(mv[0].page, 32+72, 16, (player[0].data));\r
}\r
//TODO fmemtest into page\r
/*if(IN_KeyDown(4+1)) //4\r