//page_t screen, gvar.video.page[1], gvar.video.page[2];
map_view_t mv[3];
map_view_t *bg, *spri, *mask;//, *tmp;
-planar_buf_t *p;
+bitmap_t p;
float t;
sword bakapee;
// word panswitch=0, panq=1, pand=0;
word panpagenum=0; //for panning!
unsigned int i;
- //static word paloffset=0;
const char *cpus;
//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
//map_view_db_t pgid[4];
word pg;
-#ifdef FADE
- byte *dpal;
-#endif
+//#ifdef FADE
+ static word paloffset=0;
+ byte *dpal, *default_pal;
+//#endif
byte *gpal;
byte *ptr;
byte *mappalptr;
mappalptr = map.tiles->data->palette;
/* data */
- player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
+ p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
//npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
/* create the planar buffer */
- p = planar_buf_from_bitmap(&player[0].data);
+ (player[0].data) = *planar_buf_from_bitmap(&p);
//0000 printf("planar buffer ok\n");
#endif
/* input! */
#ifdef MODEX
#ifdef FADE
dpal = modexNewPal();
+ default_pal = modexNewPal();
+ *default_pal = *dpal;
modexPalSave(dpal);
modexFadeOff(4, dpal);
#endif
modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
#ifdef SPRITE
#ifdef BMPTYPE
- oldDrawBmp(VGA, player[0].x-4, player[0].y-TILEWH, &player[0].data, 1);
+ //oldDrawBmp(VGA, player[0].x-4, player[0].y-TILEWH, &player[0].data, 1);
#else
modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
#endif
}
//9
- if(IN_KeyDown(10)) modexPalOverscan(gpal, 4);
+ if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
+ //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
}