-#include "src\lib\dos_kb.h"
-#include "src\lib\mapread.c"\r
+#include "src/lib/dos_kb.h"
+#include "src/lib/mapread.c"\r
//#include "16\lib\x\modex.h"\r
-#include "src\lib\wtest\wtest.c"\r
-#include "src\lib\planar.c"
+#include "src/lib/wtest/wtest.c"\r
+#include "src/lib/planar.c"
//====#include "src\lib\ems.c"\r
\r
//word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
#define TRIGGX 10\r
#define TRIGGY 9\r
\r
-void main() {\r
+void main() {
+ size_t oldfreemem=GetFreeSize();\r
long emmhandle;\r
long emsavail;\r
char teststr[80];\r
printf("Expanded memory manager is not present\n");\r
exit(0);\r
}\r
- \r
+\r
emsavail = emmavail();\r
if(emsavail == -1)\r
{\r
}*/\r
/* create the map */
+//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
loadmap("data/test.map", &map);
//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
//if(isEMS()) printf("%d tesuto\n", coretotalEMS());
ptr = map.data;
mappalptr = map.tiles->data->palette;
/* data */
+//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());
ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
//npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
+
/* create the planar buffer */
+//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
p = planar_buf_from_bitmap(&ptmp);\r
+//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
/*if(isEMS())\r
{\r
dpal = modexNewPal();
modexPalSave(dpal);
modexFadeOff(4, dpal);
- modexPalBlack();
setkb(1);
modexEnter();
- modexPalBlack();
- //ptmp.offset=(paloffset/3);
+ modexPalBlack(); //reset the palette~
+// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
ptmp.offset=(paloffset/3);
modexPalUpdate(&ptmp, &paloffset, 0, 0);
//printf(" %d\n", sizeof(ptmp.data));
//printf("1: %d\n", paloffset);
map.tiles->data->offset=(paloffset/3);
modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
- //printf("wwww: %d\n", map.tiles->data->offset);
- //printf("2: %d\n", paloffset);
- //printf(" %d\n", sizeof(map.tiles->data->(*data)));
+ printf("\n====\n");
+ printf("0 paloffset= %d\n", paloffset/3);
+ printf("====\n\n");
gpal = modexNewPal();\r
modexPalSave(gpal);
modexSavePalFile("data/g.pal", gpal);
- modexFadeOn(4, gpal);
+ modexPalBlack(); //so player will not see loadings~
/* setup camera and screen~ */
screen = modexDefaultPage();
\r
//----modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255);\r
//----modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255);\r
-\r
- modexShowPage(spri->page);\r
+ modexShowPage(spri->page);
+// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
+ modexFadeOn(4, gpal);\r
while(!keyp(1) && player.hp>0)\r
{\r
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
//if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
if(keyp(25)){ pdump(bg); pdump(spri); }
+ if(keyp(24)){ modexPalUpdate3(gpal); paloffset=0; pdump(bg); pdump(spri); }
+ if(keyp(22)){
+ paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);
+ printf("1paloffset = %d\n", paloffset/3);
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+ printf("2paloffset = %d\n", paloffset/3);
+ pdump(bg); pdump(spri); }
if(keyp(87))
{
}\r
\r
/* fade back to text mode */
+ /* but 1st lets save the game palette~ */
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
modexFadeOff(4, gpal);\r
- modexPalBlack();\r
modexLeave();\r
setkb(0);\r
//system("mem /E /P");\r
printf("player.hp: %d\n", player.hp);\r
printf("player.q: %d\n", player.q);\r
printf("player.d: %d\n", player.d);
- printf("palette offset: %d\n", paloffset);
+ printf("palette offset: %d\n", paloffset/3);
+ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
+ printf("Total free: %zu\n", GetFreeSize());
printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
printf("\n");\r
default: cpus = "internal error"; break;\r
}\r
printf("detected CPU type: %s\n", cpus);
- modexPalBlack();\r
modexFadeOn(4, dpal);\r
}\r
\r
void\r
mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {\r
word rx;\r
- word ry;\r
- rx = (i % t->cols) * t->tileWidth;\r
- ry = (i / t->cols) * t->tileHeight;\r
+ word ry;
+ //if(i==0) i=2;
+ if(i==0)
+ {
+ //wwww
+ }
+ else
+ {
+ rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
+ ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
//mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);\r
- modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);\r
+ modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
+ }\r
}\r
\r
\r
i=ty * mv->map->width + tx;\r
for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
if(i>=0) {\r
- /* we are in the map, so copy! */\r
+ /* we are in the map, so copy! */
mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
}\r
i++; /* next! */\r
i + 1 row above and one below */\r
for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
if(i>=0) {\r
- /* we are in the map, so copy away! */\r
+ /* we are in the map, so copy away! */
mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
}\r
i += mv->map->width;\r
palcol++;\r
}\r
}\r
-}\r
+}
\r
void\r
animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)\r