-#include "src\lib\modex16.h"
-#include <stdio.h>
-#include <stdlib.h>
-#include "src\lib\dos_kb.h"
-#include "src\lib\wtest\wtest.c"
+/* Project 16 Source Code~
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
+ *
+ * This file is part of Project 16.
+ *
+ * Project 16 is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Project 16 is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>, or
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,
+ * Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
+
+#include "src/lib/scroll16.h"
+#include "src/lib/16_timer.h"
+#include "src/lib/wcpu/wcpu.h"
+
+//#define FADE
+#define MODEX //this is for mode x initiating
//word far *clock= (word far*) 0x046C; /* 18.2hz clock */
+//bitmap_t *p;
+global_game_variables_t gvar;
+static map_t map;
+player_t player[MaxPlayers];
+map_view_t mv[4];
+//word pn=0; //i forgot ww
+float t;
+sword bakapee;
+pan_t pan;
+//debugswitches
+boolean panswitch=0;
+//extern boolean pageflipflop=1;
+ unsigned int i;
+ const char *cpus;
+ //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
+
+ //map_view_db_t pgid[4];
+ word pg;
+//#ifdef FADE
+ static word paloffset=0;
+ byte *dpal;
+//#endif
+ byte *gpal;
+ byte *ptr;
+ byte *mappalptr;
-typedef struct {
- bitmap_t *data;
- word tileHeight;
- word tileWidth;
- unsigned int rows;
- unsigned int cols;
-} tiles_t;
-
+void main(int argc, char *argv[])
+{
+ byte *mesg=malloc(sizeof(dword));
-typedef struct {
- byte *data;
- tiles_t *tiles;
- int width;
- int height;
-} map_t;
+ if(argv[1]) bakapee = atoi(argv[1]);
+ else bakapee = 1;
+ // DOSLIB: check our environment
+ probe_dos();
-typedef struct {
- map_t *map;
- page_t *page;
- int tx; //appears to be the top left tile position on the viewable screen map
- int ty; //appears to be the top left tile position on the viewable screen map
- word dxThresh; //????
- word dyThresh; //????
-} map_view_t;
+ // DOSLIB: what CPU are we using?
+ // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
+ // So this code by itself shouldn't care too much what CPU it's running on. Except that other
+ // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
+ // the CPU to carry out tasks. --J.C.
+ cpu_probe();
-//TODO: make this into actor_t
-struct {
- int x; //player exact position on the viewable map
- int y; //player exact position on the viewable map
- int tx; //player tile position on the viewable map
- int ty; //player tile position on the viewable map
- int triggerx; //player's trigger box tile position on the viewable map
- int triggery; //player's trigger box tile position on the viewable map
- int hp; //hitpoints of the player
-} player;
+ // DOSLIB: check for VGA
+ if (!probe_vga()) {
+ printf("VGA probe failed\n");
+ return;
+ }
+ // hardware must be VGA or higher!
+ if (!(vga_state.vga_flags & VGA_IS_VGA)) {
+ printf("This program requires VGA or higher graphics hardware\n");
+ return;
+ }
+ if (_DEBUG_INIT() == 0) {
+#ifdef DEBUGSERIAL
+ printf("WARNING: Failed to initialize DEBUG output\n");
+#endif
+ }
+ _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log
+ _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);
-map_t allocMap(int w, int h);
-void initMap(map_t *map);
-void mapScrollRight(map_view_t *mv, byte offset);
-void mapScrollLeft(map_view_t *mv, byte offest);
-void mapScrollUp(map_view_t *mv, byte offset);
-void mapScrollDown(map_view_t *mv, byte offset);
-void mapGoTo(map_view_t *mv, int tx, int ty);
-void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
-void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
-void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
-void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);
+ pan.pn=1;
-#define TILEWH 16
-#define QUADWH (TILEWH/4)
-#define SPEED 4
-
-//place holder definitions
-#define MAPX 200
-#define MAPY 150
-#define TRIGGX 10
-#define TRIGGY 9
-//#define SWAP(a, b) tmp=a; a=b; b=tmp;
-void main() {
- bitmap_t ptmp; // player sprite
- word q=1;
- const char *cpus;
- static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
- page_t screen, screen2, screen3;
- map_t map;
- map_view_t mv, mv2, mv3;
- map_view_t *bg, *spri, *mask;//, *tmp;
- byte *ptr;
+ start_timer(&gvar);
/* create the map */
- map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
- initMap(&map);
- mv.map = ↦
- mv2.map = ↦
- mv3.map = ↦
+ fprintf(stderr, "testing map load~ ");
+ loadmap("data/test.map", &map);
+ chkmap(&map, 0);
+ printf("chkmap ok ");
+ fprintf(stderr, "yay map loaded~~\n");
/* draw the tiles */
+#ifdef MODEX
ptr = map.data;
- /*data\\*/
- ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
- setkb(1);
- modexEnter();
- modexPalUpdate(ptmp.palette);
- screen = modexDefaultPage();
- screen.width += (TILEWH*2);
- screen.height += (TILEWH*2)+QUADWH;
- mv.page = &screen;
- screen2 = modexNextPage(mv.page);
- mv2.page = &screen2;
- screen3 = screen2;
- mv3.page = &screen3;
+ //mappalptr = map.tiles->btdata->palette;
+
+ /* data */
+ player[0].data = malloc(48*128); //TODO use exmm
+ *player[0].data = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite
+
+ /* create the planar buffer */
+////++++ (player[0].data) = *planar_buf_from_bitmap(&p);
+ /*++++printf("load pee!! ");
+ pp = planar_buf_from_bitmap(&p);
+ printf("done!\n");*/
+
+#endif
+ /* input! */
+ IN_Startup();
+ IN_Default(0,&player,ctrl_Joystick);
+ //IN_Default(1,&player,ctrl_Joystick);
+
+ /* save the palette */
+#ifdef MODEX
+#ifdef FADE
+ dpal = modexNewPal();
+ modexPalSave(dpal);
+ modexFadeOff(4, dpal);
+#endif
+
+ textInit();
+ VGAmodeX(bakapee, 1, &gvar);
+// printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
+#ifdef FADE
+ modexPalBlack(); //reset the palette~
+#endif
+#endif
+// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
+//++++ player[0].data.offset=(paloffset/3);
+//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
+ modexPalUpdate1(player[0].data->palette);
+//++++0000 modexPalUpdate1(map.tiles->btdata->palette);
+ //printf(" %d\n", sizeof(ptmp->data));
+ //printf("1: %d\n", paloffset);
+//++++ map.tiles->data->offset=(paloffset/3);
+ //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+// printf("\n====\n");
+// printf("0 paloffset= %d\n", paloffset/3);
+// printf("====\n\n");
+#ifdef MODEX
+#ifdef FADE
+ gpal = modexNewPal();
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
+ modexPalBlack(); //so player will not see loadings~
+#endif
+#endif
+
+ /* setup camera and screen~ */
+ modexHiganbanaPageSetup(&gvar.video);
+ for(i=0;i<gvar.video.num_of_pages;i++)
+ {
+ mv[i].page = &gvar.video.page[i];
+ mv[i].map = ↦
+ mv[i].video = &gvar.video;
+ mv[i].pan = &pan;
+ }
/* set up paging */
- bg = &mv;
- spri = &mv2;
- mask = &mv3;
-
-//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
- mapGoTo(bg, 0, 0);
- mapGoTo(spri, 0, 0);
- //mapGoTo(mask, 0, 0);
+ //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
+ mapGoTo(mv, 0, 0);
+ //_fmemcpy(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize);
//TODO: put player in starting position of spot
//default player position on the viewable map
- player.tx = bg->tx + 10;
- player.ty = bg->ty + 8;
- player.x = player.tx*TILEWH;
- player.y = player.ty*TILEWH;
- player.triggerx = player.tx;
- player.triggery = player.ty+1;
- //TODO: erase player initial draw
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
- //temp draw trigger box
- modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
- modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
- modexShowPage(spri->page);
- while(!keyp(1))//!keyp(1))
+ player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;
+ player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;
+ IN_initplayer(&player, 0);
+ //IN_initplayer(&player, 1);
+
+#ifndef SPRITE
+ modexClearRegion(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);
+ //modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);
+#else
+ //PBUFSFUN(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA);
+ PBUFSFUN(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 64, 16, 32, player[0].data);
+#endif
+
+ if(!pageflipflop) modexShowPage(mv[1].page);
+ else modexShowPage(mv[0].page);//!(gvar.video.p)
+ shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.
+
+ /* buffer pages */
+// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47);
+// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45);
+// {
+// unsigned int k,j,o;
+// /* fill screen with a distinctive pattern */
+// for (k=0;k < vga_state.vga_width;k++) {
+// o = k >> 2;
+// vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
+// for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride)
+// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
+// }
+// }
+ modexClearRegion(mv[3].page, 0, 128, 24, 36, 15);
+
+#ifdef MODEX
+#ifdef FADE
+ modexFadeOn(4, gpal);
+#endif
+#endif
+ while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
{
+ shinku(&gvar);
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
//to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
- //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
-
- #define INC_PER_FRAME if(q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
+ //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
+
+ //player movement
+ IN_ReadControl(0,&player);
+ if(!panswitch){
+ walk(mv, player, 0);
+ }else{
+ panpagemanual(mv, player, 0);
+ //printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d);
+ }
- //temp testing
- /*if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10)
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- //INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- //animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollRight(bg, SPEED);
- //mapScrollRight(spri, SPEED);
- //mapScrollRight(mask, SPEED);
- modexShowPage(bg->page);
- }
- player.tx++;
- }
- else if(player.tx < MAPX)
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.x+=SPEED;
- //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- }
- player.tx++;
- }
- else
- {
-break;
- }*/
- if(keyp(77) && !keyp(75))
+ //the scripting stuff....
+ //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
+ if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
{
- if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollRight(bg, SPEED);
- mapScrollRight(spri, SPEED);
- //mapScrollRight(mask, SPEED);
- modexShowPage(spri->page);
- }
- player.tx++;
- }
- else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.x+=SPEED;
- //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- }
- player.tx++;
- }
- else
+ short i;
+ for(i=800; i>=400; i--)
{
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
- modexShowPage(spri->page);
+ sound(i);
}
- player.triggerx = player.tx+1;
- player.triggery = player.ty;
+ nosound();
}
-
- if(keyp(75) && !keyp(77))
+ if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
+ //debugging binds!
+ if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }
+ if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; }
+ if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }
+ if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }
+ if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page);
+ IN_UserInput(1,1);
+ } //p
+#ifdef MODEX
+#ifdef FADE
+ if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); }
+ if(IN_KeyDown(22)){
+ paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0);
+ printf("1paloffset = %d\n", paloffset/3);
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+ printf("2paloffset = %d\n", paloffset/3);
+ modexpdump(mv[0].page); modexpdump(mv[1].page);
+ IN_UserInput(1,1);
+ }
+#endif
+#endif
+ //pan switch
+ if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12
+ if(IN_KeyDown(87)) //f11
{
- if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollLeft(bg, SPEED);
- mapScrollLeft(spri, SPEED);
- //mapScrollLeft(mask, SPEED);
- modexShowPage(spri->page);
- }
- player.tx--;
- }
- else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.x-=SPEED;
- //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- }
- player.tx--;
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
- modexShowPage(spri->page);
- }
- player.triggerx = player.tx-1;
- player.triggery = player.ty;
+ pageflipflop=!pageflipflop;
+ IN_UserInput(1,1);
+// VGAmodeX(0, 0, &gvar);
+// IN_Shutdown();
+// __asm
+// {
+// mov ah,31h
+// int 21h
+// }
}
-
- if(keyp(80) && !keyp(72))
+ if(IN_KeyDown(68)) //f10
{
- if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollDown(bg, SPEED);
- mapScrollDown(spri, SPEED);
- //mapScrollDown(mask, SPEED);
- modexShowPage(spri->page);
- }
- player.ty++;
- }
- else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.y+=SPEED;
- //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- }
- player.ty++;
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
- modexShowPage(spri->page);
- }
- player.triggerx = player.tx;
- player.triggery = player.ty+1;
+ gvar.kurokku.fpscap=!gvar.kurokku.fpscap;
+ IN_UserInput(1,1);
}
-
- if(keyp(72) && !keyp(80))
+ if(IN_KeyDown(67)) //f9
{
- if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollUp(bg, SPEED);
- mapScrollUp(spri, SPEED);
- //mapScrollUp(mask, SPEED);
- modexShowPage(spri->page);
- }
- player.ty--;
- }
- else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.y-=SPEED;
- //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- }
- player.ty--;
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
- modexShowPage(spri->page);
- }
- player.triggerx = player.tx;
- player.triggery = player.ty-1;
+ modexClearRegion(mv[1].page, 0, 0, mv[1].page->width, mv[1].page->height, 2);
+ modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 3);
+ modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 4);
+ modexClearRegion(mv[3].page, 0, 0, 20, 36, 15);
+ //IN_UserInput(1,1);
}
- //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
-
- if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))
+ if(IN_KeyDown(66)) //f8
{
- short i;
- for(i=600; i>=400; i--)
- {
- sound(i);
- }
- nosound();
+// modexDrawSprite(mv[0].page, 16, 16, p);
+ modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data));
}
+ //TODO fmemtest into page
+ /*if(IN_KeyDown(4+1)) //4
+ {
+ pg=1;
+ SELECT_ALL_PLANES();
+ _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
+ }*/
+
+ //9
+ if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }
+ //if(IN_KeyDown(11)){ modexPalOverscan(15); }
+ if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
}
- modexLeave();
- setkb(0);
- printf("Project 16 scroll.exe\n");
- printf("tx: %d\n", bg->tx);
- printf("ty: %d\n", bg->ty);
- printf("player.x: %d\n", player.x);
- printf("player.y: %d\n", player.y);
- printf("player.tx: %d\n", player.tx);
- printf("player.ty: %d\n", player.ty);
- printf("player.triggx: %d\n", player.triggerx);
- printf("player.triggy: %d\n", player.triggery);
- printf("dxThresh: %d\n", bg->dxThresh);
- printf("dyThresh: %d\n", bg->dyThresh);
- printf("temporary player sprite http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
+ /* fade back to text mode */
+ /* but 1st lets save the game palette~ */
+#ifdef MODEX
+#ifdef FADE
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
+ modexFadeOff(4, gpal);
+#endif
+ VGAmodeX(0, 1, &gvar);
+#endif
+ IN_Shutdown();
+ printf("\nProject 16 scroll.exe. This is just a test file!\n");
+ printf("version %s\n", VERSION);
+ printf("tx: %d ", mv[0].tx);
+ printf("ty: %d\n", mv[0].ty);
+ printf("\n");
+ printf("player vars:\n");
+ printf(" x: %d", player[0].x); printf(" y: %d\n", player[0].y);
+ //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
+ //else printf("\nplayer[0].y: %d\n", player[0].y);
+ printf(" tx: %d", player[0].tx); printf(" ty: %d\n", player[0].ty);
+ printf(" triggx: %d", player[0].triggerx); printf(" triggy: %d\n", player[0].triggery);
+ printf(" hp: %d", (player[0].hp)); printf(" q: %d", player[0].q); printf(" player.info.dir: %d", player[0].info.dir); printf(" player.d: %d ", player[0].d);
+ printf(" pdir=%d\n", player[0].pdir);
+ printf(" tile data value at player trigger position: %d\n\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
+// printf("palette offset: %d\n", paloffset/3);
+//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
+//++++ printf("Total free: %zu\n", GetFreeSize());
+//not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
+//not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
+ printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height);
+ printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);
+ printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh);
+ printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d\n", gvar.video.page[0].th);
+ printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);
+ modexprintmeminfo(&gvar.video);
+ //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty);
+ printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r);
+ printf("pageflipflop=%u\n", pageflipflop);
+ //0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk);
+ //0000printf("gvar.video.clk=%f", gvar.video.clk);
+ printf("\n");
+ //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);
+
+ printf("\n");
switch(detectcpu())
{
case 0: cpus = "8086/8088 or 186/88"; break;
default: cpus = "internal error"; break;
}
printf("detected CPU type: %s\n", cpus);
-}
-
-
-map_t
-allocMap(int w, int h) {
- map_t result;
-
- result.width =w;
- result.height=h;
- result.data = malloc(sizeof(byte) * w * h);
-
- return result;
-}
-
-
-void
-initMap(map_t *map) {
- /* just a place holder to fill out an alternating pattern */
- int x, y;
- int i;
- int tile = 1;
- map->tiles = malloc(sizeof(tiles_t));
-
- /* create the tile set */
- map->tiles->data = malloc(sizeof(bitmap_t));
- map->tiles->data->width = (TILEWH*2);
- map->tiles->data->height= TILEWH;
- map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
- map->tiles->tileHeight = TILEWH;
- map->tiles->tileWidth =TILEWH;
- map->tiles->rows = 1;
- map->tiles->cols = 2;
-
- i=0;
- for(y=0; y<TILEWH; y++) {
- for(x=0; x<(TILEWH*2); x++) {
- if(x<TILEWH)
- map->tiles->data->data[i] = 0x00;//0x24;
- else
- map->tiles->data->data[i] = 28;//0x34;
- i++;
- }
- }
-
- i=0;
- for(y=0; y<map->height; y++) {
- for(x=0; x<map->width; x++) {
- map->data[i] = tile;
- tile = tile ? 0 : 1;
- i++;
- }
- tile = tile ? 0 : 1;
- }
-}
-
-
-void
-mapScrollRight(map_view_t *mv, byte offset) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dx += offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dx >= mv->dxThresh ) {
- /* go forward one tile */
- mv->tx++;
- /* Snap the origin forward */
- mv->page->data += 4;
- mv->page->dx = mv->map->tiles->tileWidth;
-
-
- /* draw the next column */
- x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
- mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
- }
-}
-
-
-void
-mapScrollLeft(map_view_t *mv, byte offset) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dx -= offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dx == 0) {
- /* go backward one tile */
- mv->tx--;
-
- /* Snap the origin backward */
- mv->page->data -= 4;
- mv->page->dx = mv->map->tiles->tileWidth;
-
- /* draw the next column */
- mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
- }
-}
-
-
-void
-mapScrollUp(map_view_t *mv, byte offset) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dy -= offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dy == 0 ) {
- /* go down one tile */
- mv->ty--;
- /* Snap the origin downward */
- mv->page->data -= mv->page->width*4;
- mv->page->dy = mv->map->tiles->tileHeight;
-
-
- /* draw the next row */
- y= 0;
- mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
- }
-}
-
-
-void
-mapScrollDown(map_view_t *mv, byte offset) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dy += offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dy >= mv->dyThresh ) {
- /* go down one tile */
- mv->ty++;
- /* Snap the origin downward */
- mv->page->data += mv->page->width*4;
- mv->page->dy = mv->map->tiles->tileHeight;
-
-
- /* draw the next row */
- y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
- mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
- }
-
-}
-
-
-void
-mapGoTo(map_view_t *mv, int tx, int ty) {
- int px, py;
- unsigned int i;
-
- /* set up the coordinates */
- mv->tx = tx;
- mv->ty = ty;
- mv->page->dx = mv->map->tiles->tileWidth;
- mv->page->dy = mv->map->tiles->tileHeight;
-
- /* set up the thresholds */
- mv->dxThresh = mv->map->tiles->tileWidth * 2;
- mv->dyThresh = mv->map->tiles->tileHeight * 2;
-
- /* draw the tiles */
- modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
- py=0;
- i=mv->ty * mv->map->width + mv->tx;
- for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
- mapDrawRow(mv, tx-1, ty, py);
- i+=mv->map->width - tx;
- }
-}
-
-
-void
-mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
- word rx;
- word ry;
- rx = (i % t->cols) * t->tileWidth;
- ry = (i / t->cols) * t->tileHeight;
- modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
-}
-
-
-void
-mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
- word x;
- int i;
-
- /* the position within the map array */
- i=ty * mv->map->width + tx;
- for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
- if(i>=0) {
- /* we are in the map, so copy! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i++; /* next! */
- }
-}
-
-
-void
-mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
- int y;
- int i;
-
- /* location in the map array */
- i=ty * mv->map->width + tx;
-
- /* We'll copy all of the columns in the screen,
- i + 1 row above and one below */
- for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
- if(i>=0) {
- /* we are in the map, so copy away! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i += mv->map->width;
- }
-}
-
-void
-animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)
-{
- short dire=32*d1; //direction
- short qq; //scroll offset
-
- if(d2==0) qq = 0;
- else qq = ((lp)*SPEED);
- switch (d1)
- {
- case 0:
- //up
- x=x-4;
- y=y-qq-TILEWH;
- break;
- case 1:
- // right
- x=x+qq-4;
- y=y-TILEWH;
- break;
- case 2:
- //down
- x=x-4;
- y=y+qq-TILEWH;
- break;
- case 3:
- //left
- x=x-qq-4;
- y=y-TILEWH;
- break;
- }
- modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
- if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
- if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
- if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
- if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
- //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
- //modexClearRegion(top->page, 66, 66, 2, 40, 0);
- //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
- //turn this off if XT
- if(detectcpu() > 0) modexWaitBorder();
+#ifdef MODEX
+#ifdef FADE
+ modexFadeOn(4, dpal);
+#endif
+#endif
}