/* Project 16 Source Code~
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
*
* This file is part of Project 16.
*
#define MODEX //this is for mode x initiating
//word far *clock= (word far*) 0x046C; /* 18.2hz clock */
-
+//bitmap_t *p;
global_game_variables_t gvar;
static map_t map;
player_t player[MaxPlayers];
-//page_t screen, gvar.video.page[1], gvar.video.page[2];
-map_view_t mv[3];
-bitmap_t p;
-word pn=0;
-static planar_buf_t huge *pp;
+map_view_t mv[4];
+//word pn=0; //i forgot ww
float t;
sword bakapee;
-
-// word panswitch=0, panq=1, pand=0;
- word panpagenum=0; //for panning!
+pan_t pan;
+//debugswitches
+boolean panswitch=0;
+//extern boolean pageflipflop=1;
unsigned int i;
const char *cpus;
//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
word pg;
//#ifdef FADE
static word paloffset=0;
- byte *dpal, *default_pal;
+ byte *dpal;
//#endif
byte *gpal;
byte *ptr;
return;
}
- player[0].persist_aniframe=0;
- player[0].speed=4;
- //player[0].data = &pp;
+ if (_DEBUG_INIT() == 0) {
+#ifdef DEBUGSERIAL
+ printf("WARNING: Failed to initialize DEBUG output\n");
+#endif
+ }
+ _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log
+ _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);
- printf("starting timer ");
- start_timer(&gvar);
- printf("ok\n");
+ pan.pn=1;
-// atexit(qclean());
+ start_timer(&gvar);
/* create the map */
fprintf(stderr, "testing map load~ ");
chkmap(&map, 0);
printf("chkmap ok ");
fprintf(stderr, "yay map loaded~~\n");
- mv[0].map = ↦
- mv[1].map = ↦
- mv[2].map = ↦
/* draw the tiles */
#ifdef MODEX
//mappalptr = map.tiles->btdata->palette;
/* data */
- //++++p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
- //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
+ player[0].data = malloc(48*128); //TODO use exmm
+ *player[0].data = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite
/* create the planar buffer */
////++++ (player[0].data) = *planar_buf_from_bitmap(&p);
/* input! */
IN_Startup();
IN_Default(0,&player,ctrl_Joystick);
+ //IN_Default(1,&player,ctrl_Joystick);
/* save the palette */
#ifdef MODEX
#ifdef FADE
dpal = modexNewPal();
- default_pal = modexNewPal();
- *default_pal = *dpal;
modexPalSave(dpal);
modexFadeOff(4, dpal);
#endif
// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
//++++ player[0].data.offset=(paloffset/3);
//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
- //modexPalUpdate1(p.palette);
+ modexPalUpdate1(player[0].data->palette);
//++++0000 modexPalUpdate1(map.tiles->btdata->palette);
//printf(" %d\n", sizeof(ptmp->data));
//printf("1: %d\n", paloffset);
/* setup camera and screen~ */
modexHiganbanaPageSetup(&gvar.video);
- mv[0].page = &gvar.video.page[0];
- mv[1].page = &gvar.video.page[1];
- mv[2].page = &gvar.video.page[2];
+ for(i=0;i<gvar.video.num_of_pages;i++)
+ {
+ mv[i].page = &gvar.video.page[i];
+ mv[i].map = ↦
+ mv[i].video = &gvar.video;
+ mv[i].pan = &pan;
+ }
/* set up paging */
-//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
- mapGoTo(&mv[0], 0, 0);
- mapGoTo(&mv[1], 0, 0);
- //mapGoTo(mask, 0, 0);
+ //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
+ mapGoTo(mv, 0, 0);
+ //_fmemcpy(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize);
+
//TODO: put player in starting position of spot
//default player position on the viewable map
player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;
player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;
IN_initplayer(&player, 0);
+ //IN_initplayer(&player, 1);
- modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
#ifndef SPRITE
- modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
+ modexClearRegion(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);
+ //modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);
#else
- //PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
- PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
+ //PBUFSFUN(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA);
+ PBUFSFUN(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 64, 16, 32, player[0].data);
#endif
- modexShowPage(mv[1].page);
- shinku_fps_indicator_page = 1; // we're on page 1 now, shinku(). follow along please or it will not be visible.
- //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
+ if(!pageflipflop) modexShowPage(mv[1].page);
+ else modexShowPage(mv[0].page);//!(gvar.video.p)
+ shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.
+
+ /* buffer pages */
+// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47);
+// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45);
+// {
+// unsigned int k,j,o;
+// /* fill screen with a distinctive pattern */
+// for (k=0;k < vga_state.vga_width;k++) {
+// o = k >> 2;
+// vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
+// for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride)
+// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
+// }
+// }
+ modexClearRegion(mv[3].page, 0, 128, 24, 36, 15);
+
#ifdef MODEX
#ifdef FADE
modexFadeOn(4, gpal);
while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
{
shinku(&gvar);
- IN_ReadControl(0,&player);
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
//to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
//when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
//player movement
- //if(!panswitch){
+ IN_ReadControl(0,&player);
+ if(!panswitch){
walk(mv, player, 0);
- /*}else{
-//88 switch!
- //right movement
- if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
- {
- if(pand == 0){ pand = 2; }
- if(panq<=(TILEWH/(player[0].speed)))
- {
- switch(panpagenum)
- {
- case 0:
- //bg
- mv[0].page->dx++;
- modexShowPage(mv[0].page);
- break;
- case 1:
- //spri
- mv[1].page->dx++;
- modexShowPage(mv[1].page);
- break;
- case 2:
- //fg
- mv[2].page->dx++;
- modexShowPage(mv[2].page);
- break;
- }
- panq++;
- } else { panq = 1; pand = 0; }
- }
- //left movement
- if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
- {
- if(pand == 0){ pand = 4; }
- if(panq<=(TILEWH/(player[0].speed)))
- {
- switch(panpagenum)
- {
- case 0:
- //bg
- mv[0].page->dx--;
- modexShowPage(mv[0].page);
- break;
- case 1:
- //spri
- mv[1].page->dx--;
- modexShowPage(mv[1].page);
- break;
- case 2:
- //fg
- mv[2].page->dx--;
- modexShowPage(mv[2].page);
- break;
- }
- panq++;
- } else { panq = 1; pand = 0; }
- }
- //down movement
- if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
- {
- if(pand == 0){ pand = 3; }
- if(panq<=(TILEWH/(player[0].speed)))
- {
- switch(panpagenum)
- {
- case 0:
- //bg
- mv[0].page->dy--;
- modexShowPage(mv[0].page);
- break;
- case 1:
- //spri
- mv[1].page->dy--;
- modexShowPage(mv[1].page);
- break;
- case 2:
- //fg
- mv[2].page->dy--;
- modexShowPage(mv[2].page);
- break;
- }
- panq++;
- } else { panq = 1; pand = 0; }
+ }else{
+ panpagemanual(mv, player, 0);
+ //printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d);
}
- //up movement
- if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
- {
- if(pand == 0){ pand = 1; }
- if(panq<=(TILEWH/(player[0].speed)))
- {
- switch(panpagenum)
- {
- case 0:
- //bg
- mv[0].page->dy++;
- modexShowPage(mv[0].page);
- break;
- case 1:
- //spri
- mv[1].page->dy++;
- modexShowPage(mv[1].page);
- break;
- case 2:
- //fg
- mv[2].page->dy++;
- modexShowPage(mv[2].page);
- break;
- }
- panq++;
- } else { panq = 1; pand = 0; }
- }
-}*/
-
-
- //the scripting stuf....
+ //the scripting stuff....
//if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
{
}
if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
//debugging binds!
- //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
- if(IN_KeyDown(2)){ modexShowPage(mv[0].page); panpagenum=0; }
- if(IN_KeyDown(3)){ modexShowPage(mv[1].page); panpagenum=1; }
- if(IN_KeyDown(4)){ modexShowPage(mv[2].page); panpagenum=2; }
- if(IN_KeyDown(5)){ modexShowPage(&(gvar.video.page[3])); panpagenum=3; }
- if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page); } //p
+ if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }
+ if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; }
+ if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }
+ if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }
+ if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page);
+ IN_UserInput(1,1);
+ } //p
#ifdef MODEX
#ifdef FADE
- if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); }
+ if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); }
if(IN_KeyDown(22)){
- paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
+ paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0);
printf("1paloffset = %d\n", paloffset/3);
modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
printf("2paloffset = %d\n", paloffset/3);
- modexpdump(mv[0].page); modexpdump(mv[1].page); }
+ modexpdump(mv[0].page); modexpdump(mv[1].page);
+ IN_UserInput(1,1);
+ }
#endif
#endif
//pan switch
- //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
- //TSR
+ if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12
if(IN_KeyDown(87)) //f11
{
- VGAmodeX(0, 0, &gvar);
- IN_Shutdown();
- __asm
- {
- mov ah,31h
- int 21h
- }
+ pageflipflop=!pageflipflop;
+ IN_UserInput(1,1);
+// VGAmodeX(0, 0, &gvar);
+// IN_Shutdown();
+// __asm
+// {
+// mov ah,31h
+// int 21h
+// }
}
- if(IN_KeyDown(88)) //s
+ if(IN_KeyDown(68)) //f10
{
- switch(gvar.kurokku.fpscap)
- {
- case 0:
- gvar.kurokku.fpscap=1;
- break;
- case 1:
- gvar.kurokku.fpscap=0;
- break;
- }
- //IN_Ack();
+ gvar.kurokku.fpscap=!gvar.kurokku.fpscap;
+ IN_UserInput(1,1);
+ }
+ if(IN_KeyDown(67)) //f9
+ {
+ modexClearRegion(mv[1].page, 0, 0, mv[1].page->width, mv[1].page->height, 2);
+ modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 3);
+ modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 4);
+ modexClearRegion(mv[3].page, 0, 0, 20, 36, 15);
+ //IN_UserInput(1,1);
+ }
+ if(IN_KeyDown(66)) //f8
+ {
+// modexDrawSprite(mv[0].page, 16, 16, p);
+ modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data));
}
//TODO fmemtest into page
- if(IN_KeyDown(4+1)) //4
+ /*if(IN_KeyDown(4+1)) //4
{
pg=1;
SELECT_ALL_PLANES();
_fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
- }
+ }*/
//9
- if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
- //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
+ if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }
+ //if(IN_KeyDown(11)){ modexPalOverscan(15); }
if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
}
VGAmodeX(0, 1, &gvar);
#endif
IN_Shutdown();
- printf("Project 16 scroll.exe. This is just a test file!\n");
+ printf("\nProject 16 scroll.exe. This is just a test file!\n");
printf("version %s\n", VERSION);
- printf("tx: %d\n", mv[0].tx);
+ printf("tx: %d ", mv[0].tx);
printf("ty: %d\n", mv[0].ty);
- printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y);
+ printf("\n");
+ printf("player vars:\n");
+ printf(" x: %d", player[0].x); printf(" y: %d\n", player[0].y);
//if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
//else printf("\nplayer[0].y: %d\n", player[0].y);
- printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty);
- printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery);
- printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d", player[0].info.dir); printf(" player[0].d: %d\n", player[0].d);
- printf("pdir=%d\n", player[0].pdir);
- printf("tile data value at player trigger position: %d\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
+ printf(" tx: %d", player[0].tx); printf(" ty: %d\n", player[0].ty);
+ printf(" triggx: %d", player[0].triggerx); printf(" triggy: %d\n", player[0].triggery);
+ printf(" hp: %d", (player[0].hp)); printf(" q: %d", player[0].q); printf(" player.info.dir: %d", player[0].info.dir); printf(" player.d: %d ", player[0].d);
+ printf(" pdir=%d\n", player[0].pdir);
+ printf(" tile data value at player trigger position: %d\n\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
// printf("palette offset: %d\n", paloffset/3);
//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
//++++ printf("Total free: %zu\n", GetFreeSize());
//not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
//not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
- printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d\n", gvar.video.page[0].height);
+ printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height);
printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);
- printf("tile resolution: %dx", gvar.video.page[0].tilesh); printf("%d\n", gvar.video.page[0].tilesh);
+ printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh);
+ printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d\n", gvar.video.page[0].th);
printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);
- printf("video memory remaining: %d\n", gvar.video.vmem_remain);
-// printf("Screen2: %dx", gvar.video.page[1].width); printf("%d\n", gvar.video.page[1].height);
-// printf("map: %dx%d\n", map.width, map.height);
-// printf("\n");
-// printf("player[0].info.x: %d", player[0].info.xaxis); printf(" player[0].info.y: %d\n", player[0].info.yaxis);
-// printf("player[0].info.tx: %d", player[0].info.x); printf(" player[0].info.ty: %d\n", player[0].info.y);
+ modexprintmeminfo(&gvar.video);
+ //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty);
+ printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r);
+ printf("pageflipflop=%u\n", pageflipflop);
+ //0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk);
+ //0000printf("gvar.video.clk=%f", gvar.video.clk);
+ printf("\n");
//printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);
printf("\n");