-#include "src/lib/dos_kb.h"\r
-#include "src/lib/mapread.h"\r
-#include "src/lib/wtest/wtest.c"\r
-#include "src/lib/planar.c"\r
-//====#include "src\lib\ems.c"\r
-
-//word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
+/* Project 16 Source Code~
+ * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
+ *
+ * This file is part of Project 16.
+ *
+ * Project 16 is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Project 16 is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>, or
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,
+ * Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
+
+#include "src/lib/dos_kb.h"
+#include "src/lib/mapread.h"
+#include "src/lib/wcpu/wcpu.h"
+#include "src/lib/planar.h"
+//====#include "src\lib\ems.c"
+
+//word far *clock= (word far*) 0x046C; /* 18.2hz clock */
//optimize scroll*!!!!
-\r
+
typedef struct {
map_t *map;
page_t *page;
int hp; //hitpoints of the player
} actor_t;
+typedef struct
+{
+ map_view_t *mv;
+} map_view_db_t;
+
map_t allocMap(int w, int h);
void initMap(map_t *map);
-void mapScrollRight(map_view_t *mv, byte offset);
-void mapScrollLeft(map_view_t *mv, byte offest);
-void mapScrollUp(map_view_t *mv, byte offset);
-void mapScrollDown(map_view_t *mv, byte offset);
+void mapScrollRight(map_view_t *mv, byte offset, word id);
+void mapScrollLeft(map_view_t *mv, byte offest, word id);
+void mapScrollUp(map_view_t *mv, byte offset, word id);
+void mapScrollDown(map_view_t *mv, byte offset, word id);
void mapGoTo(map_view_t *mv, int tx, int ty);
void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
//#define TRIGGY 9
void main() {
- size_t oldfreemem=GetFreeSize();
+//++++ size_t oldfreemem=GetFreeSize();
/*long emmhandle;
long emsavail;
char teststr[80];*/
static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
page_t screen, screen2, screen3;
map_t map;
- map_view_t mv, mv2, mv3;
+ map_view_t mv[3];//mv, mv2, mv3;
map_view_t *bg, *spri, *mask;//, *tmp;
+ //map_view_db_t pgid[4];
byte *dpal, *gpal;
byte *ptr;
byte *mappalptr;
actor_t player;
-// bitmap_t font;
//actor_t npc0;
// atexit(qclean());
//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
//if(isEMS()) printf("%d tesuto\n", coretotalEMS());
//---- initMap(&map);
- mv.map = ↦
- mv2.map = ↦
- mv3.map = ↦
+ mv[0].map = ↦
+ mv[1].map = ↦
+ mv[2].map = ↦
/* draw the tiles */
ptr = map.data;
/* data */
//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());
ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
-// font = bitmapLoadPcx("data/font.pcx");
//npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
/* create the planar buffer */
//printf(" %d\n", sizeof(ptmp.data));
//printf("1: %d\n", paloffset);
map.tiles->data->offset=(paloffset/3);
- modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+ //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
printf("\n====\n");
printf("0 paloffset= %d\n", paloffset/3);
printf("====\n\n");
/* setup camera and screen~ */
screen = modexDefaultPage();
screen.width += (TILEWH*2);
- screen.height += (TILEWH*2)+QUADWH;
- mv.page = &screen;
- screen2 = modexNextPage(mv.page);
- mv2.page = &screen2;
- screen3 = modexNextPage0(mv2.page, 352, 176); //(352*176)+1024 is the remaining amount of memory left wwww
+ screen.height += (TILEWH*2);//+QUADWH;
+ mv[0].page = &screen;
+ screen2 = modexNextPage(mv[0].page);
+ mv[1].page = &screen2;
+ screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww
//screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
- mv3.page = &screen3;
+ mv[2].page = &screen3;
/* set up paging */
- bg = &mv;
- spri = &mv2;
- mask = &mv3;
+ bg = &mv[0];
+ spri = &mv[1];
+ mask = &mv[2];
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
mapGoTo(bg, 0, 0);
modexShowPage(spri->page);
// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
+ modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
modexFadeOn(4, gpal);
while(!keyp(1) && player.hp>0)
{
//when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
#define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
- //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color!
- /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
-
- if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;
- if(npc0.d>4)
- npc0.d=0;
-
- //right movement
- if(npc0.d == 2)
- {
- if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))
- {
- if(npc0.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME_NPC;
- npc0.x+=SPEED;
- //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
- modexShowPage(spri->page);
- npc0.q++;
- } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);
- modexShowPage(spri->page);
- npc0.d = 0;
- }
- npc0.triggerx = npc0.tx+1;
- npc0.triggery = npc0.ty;
- }
-
- //left movement
- if(npc0.d == 4)
- {
- if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))
- {
- if(npc0.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME_NPC;
- npc0.x-=SPEED;
- //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
- modexShowPage(spri->page);
- npc0.q++;
- } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);
- modexShowPage(spri->page);
- npc0.d = 0;
- }
- npc0.triggerx = npc0.tx-1;
- npc0.triggery = npc0.ty;
- }
-
- //down movement
- if(npc0.d == 3)
- {
- if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))
- {
- if(npc0.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME_NPC;
- npc0.y+=SPEED;
- //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
- modexShowPage(spri->page);
- npc0.q++;
- } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);
- modexShowPage(spri->page);
- npc0.d = 0;
- }
- npc0.triggerx = npc0.tx;
- npc0.triggery = npc0.ty+1;
- }
-
- //up movement
- if(npc0.d == 1)
- {
- if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))
- {
- if(npc0.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME_NPC;
- npc0.y-=SPEED;
- //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
- modexShowPage(spri->page);
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
- npc0.q++;
- } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);
- modexShowPage(spri->page);
- npc0.d = 0;
- }
- npc0.triggerx = npc0.tx;
- npc0.triggery = npc0.ty-1;
- }
-
- if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }
-*/
-
//player movement
//TODO: make movement into a function!
if(!panswitch){
INC_PER_FRAME;
//animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollRight(bg, SPEED);
- mapScrollRight(spri, SPEED);
+ mapScrollRight(mv, SPEED, 0);
+ mapScrollRight(mv, SPEED, 1);
//mapScrollRight(mask, SPEED);
modexShowPage(spri->page);
player.q++;
INC_PER_FRAME;
//animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollLeft(bg, SPEED);
- mapScrollLeft(spri, SPEED);
+ mapScrollLeft(mv, SPEED, 0);
+ mapScrollLeft(mv, SPEED, 1);
//mapScrollLeft(mask, SPEED);
modexShowPage(spri->page);
player.q++;
INC_PER_FRAME;
//animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollDown(bg, SPEED);
- mapScrollDown(spri, SPEED);
+ mapScrollDown(mv, SPEED, 0);
+ mapScrollDown(mv, SPEED, 1);
//mapScrollDown(mask, SPEED);
modexShowPage(spri->page);
player.q++;
INC_PER_FRAME;
//animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollUp(bg, SPEED);
- mapScrollUp(spri, SPEED);
+ mapScrollUp(mv, SPEED, 0);
+ mapScrollUp(mv, SPEED, 1);
//mapScrollUp(mask, SPEED);
modexShowPage(spri->page);
player.q++;
if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; }
if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; }
if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; }
- if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); } //f10
if(keyp(25)){ pdump(bg); pdump(spri); } //p
if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }
if(keyp(22)){
printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d);
printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);
printf("palette offset: %d\n", paloffset/3);
- printf("Total used: %zu\n", oldfreemem-GetFreeSize());
- printf("Total free: %zu\n", GetFreeSize());
+//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
+//++++ printf("Total free: %zu\n", GetFreeSize());
printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
//xmsfree(mask);
//xmsreport();
//emmclose(emmhandle);
- printf("%Fp\n", bios_8x8_font());
- //printf("%c\n", *bios_8x8_font());
switch(detectcpu())
{
case 0: cpus = "8086/8088 or 186/88"; break;
void
-mapScrollRight(map_view_t *mv, byte offset) {
+mapScrollRight(map_view_t *mv, byte offset, word id)
+{
word x, y; /* coordinate for drawing */
/* increment the pixel position and update the page */
- mv->page->dx += offset;
+ mv[id].page->dx += offset;
/* check to see if this changes the tile */
- if(mv->page->dx >= mv->dxThresh ) {
+ if(mv[id].page->dx >= mv[id].dxThresh ) {
/* go forward one tile */
- mv->tx++;
+ mv[id].tx++;
/* Snap the origin forward */
- mv->page->data += 4;
- mv->page->dx = mv->map->tiles->tileWidth;
- //}
+ mv[id].page->data += 4;
+ mv[id].page->dx = mv[id].map->tiles->tileWidth;
/* draw the next column */
- x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
- mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
+ x= SCREEN_WIDTH + mv[id].map->tiles->tileWidth;
+ if(id==0)
+ mapDrawCol(&mv[0], mv[0].tx + 20 , mv[0].ty-1, x);
+ else
+ modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
}
}
void
-mapScrollLeft(map_view_t *mv, byte offset) {
+mapScrollLeft(map_view_t *mv, byte offset, word id)
+{
word x, y; /* coordinate for drawing */
/* increment the pixel position and update the page */
- mv->page->dx -= offset;
+ mv[id].page->dx -= offset;
/* check to see if this changes the tile */
- if(mv->page->dx == 0) {
+ if(mv[id].page->dx == 0) {
/* go backward one tile */
- mv->tx--;
+ mv[id].tx--;
/* Snap the origin backward */
- mv->page->data -= 4;
- mv->page->dx = mv->map->tiles->tileWidth;
- //}
+ mv[id].page->data -= 4;
+ mv[id].page->dx = mv[id].map->tiles->tileWidth;
+
/* draw the next column */
- mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
+ x= 0;
+ if(id==0)
+ mapDrawCol(&mv[0], mv[0].tx-1, mv[0].ty-1, 0);
+ else
+ modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
}
}
void
-mapScrollUp(map_view_t *mv, byte offset) {
+mapScrollUp(map_view_t *mv, byte offset, word id)
+{
word x, y; /* coordinate for drawing */
/* increment the pixel position and update the page */
- mv->page->dy -= offset;
+ mv[id].page->dy -= offset;
/* check to see if this changes the tile */
- if(mv->page->dy == 0 ) {
+ if(mv[id].page->dy == 0 ) {
/* go down one tile */
- mv->ty--;
+ mv[id].ty--;
/* Snap the origin downward */
- mv->page->data -= mv->page->width*4;
- mv->page->dy = mv->map->tiles->tileHeight;
- //}
+ mv[id].page->data -= mv[id].page->width*4;
+ mv[id].page->dy = mv[id].map->tiles->tileHeight;
/* draw the next row */
y= 0;
- mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
+ if(id==0)
+ mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty-1, 0);
+ else
+ modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
}
}
void
-mapScrollDown(map_view_t *mv, byte offset) {
+mapScrollDown(map_view_t *mv, byte offset, word id)
+{
word x, y; /* coordinate for drawing */
/* increment the pixel position and update the page */
- mv->page->dy += offset;
+ mv[id].page->dy += offset;
/* check to see if this changes the tile */
- if(mv->page->dy >= mv->dyThresh ) {
+ if(mv[id].page->dy >= mv[id].dyThresh ) {
/* go down one tile */
- mv->ty++;
+ mv[id].ty++;
/* Snap the origin downward */
- mv->page->data += mv->page->width*4;
- mv->page->dy = mv->map->tiles->tileHeight;
- //}
+ mv[id].page->data += mv[id].page->width*4;
+ mv[id].page->dy = mv[id].map->tiles->tileHeight;
/* draw the next row */
- y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
- mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
+ y= SCREEN_HEIGHT + mv[id].map->tiles->tileHeight;
+ if(id==0)
+ mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty+15, y);
+ else
+ modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
}
-
}
/* location in the map array */
i=ty * mv->map->width + tx;
- /* We'll copy all of the columns in the screen,
+ /* We'll copy all of the columns in the screen,
i + 1 row above and one below */
for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
if(i>=0) {
//modexClearRegion(top->page, 66, 66, 2, 40, 0);
//modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
//turn this off if XT
- if(detectcpu() > 0) modexWaitBorder();
+ //XTif(detectcpu() > 0)
+ modexWaitBorder();
}