/* Project 16 Source Code~
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
*
* This file is part of Project 16.
*
*/
#include "src/lib/scroll16.h"
-#include "src/lib/timer.h"
+#include "src/lib/16_timer.h"
#include "src/lib/wcpu/wcpu.h"
//#define FADE
if(argv[1]) bakapee = atoi(argv[1]);
else bakapee = 1;
- testcontrolnoisy=1;
+ // DOSLIB: check our environment
+ probe_dos();
+
+ // DOSLIB: what CPU are we using?
+ // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
+ // So this code by itself shouldn't care too much what CPU it's running on. Except that other
+ // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
+ // the CPU to carry out tasks. --J.C.
+ cpu_probe();
+
+ // DOSLIB: check for VGA
+ if (!probe_vga()) {
+ printf("VGA probe failed\n");
+ return;
+ }
+ // hardware must be VGA or higher!
+ if (!(vga_state.vga_flags & VGA_IS_VGA)) {
+ printf("This program requires VGA or higher graphics hardware\n");
+ return;
+ }
player[0].persist_aniframe=0;
player[0].speed=4;
printf("starting timer ");
start_timer(&gvar);
printf("ok\n");
- //extern struct inconfig inpu;
// atexit(qclean());
//mappalptr = map.tiles->btdata->palette;
/* data */
- p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
+ //++++p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
//npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
/* create the planar buffer */
////++++ (player[0].data) = *planar_buf_from_bitmap(&p);
- printf("load pee!! ");
+ /*++++printf("load pee!! ");
pp = planar_buf_from_bitmap(&p);
- printf("done!\n");
+ printf("done!\n");*/
#endif
/* input! */
#endif
textInit();
- VGAmodeX(bakapee, &gvar);
+ VGAmodeX(bakapee, 1, &gvar);
// printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
#ifdef FADE
modexPalBlack(); //reset the palette~
//default player position on the viewable map
player[0].tx = bg->tx + bg->page->tilemidposscreenx;
player[0].ty = bg->ty + bg->page->tilemidposscreeny;
- player[0].x = player[0].tx*TILEWH;
- player[0].y = player[0].ty*TILEWH;
- player[0].triggerx = player[0].tx;
- player[0].triggery = player[0].ty+1;
-/* player[0].info.x = player[0].tx;
- player[0].info.xaxis = player[0].tx*TILEWH;
- player[0].info.y = player[0].ty;
- player[0].info.yaxis = player[0].ty*TILEWH;*/
- player[0].q=1;
- player[0].d=2;
- player[0].hp=4;
-// player[0].persist_aniframe=0;
+ IN_initplayer(&player, 0);
//npc
/*npc0.tx = bg->tx + 1;
npc0.ty = bg->ty + 1;
if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
- if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); } //p
+ if(IN_KeyDown(25)){ modexpdump(bg->page); modexpdump(spri->page); } //p
#ifdef MODEX
#ifdef FADE
- if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
+ if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(bg->page); modexpdump(spri->page); }
if(IN_KeyDown(22)){
paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
printf("1paloffset = %d\n", paloffset/3);
modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
printf("2paloffset = %d\n", paloffset/3);
- pdump(bg->page); pdump(spri->page); }
+ modexpdump(bg->page); modexpdump(spri->page); }
#endif
#endif
//pan switch
//TSR
if(IN_KeyDown(87)) //f11
{
- VGAmodeX(0, &gvar);
+ VGAmodeX(0, 0, &gvar);
IN_Shutdown();
__asm
{
modexSavePalFile("data/g.pal", gpal);
modexFadeOff(4, gpal);
#endif
- VGAmodeX(0, &gvar);
+ VGAmodeX(0, 1, &gvar);
#endif
IN_Shutdown();
printf("Project 16 scroll.exe. This is just a test file!\n");