map_view_t *bg, *spri, *mask;//, *tmp;
planar_buf_t *p;
float t;
+sword bakapee;
-void main()
+void main(int argc, char *argv[])
{
// word panswitch=0, panq=1, pand=0;
word panpagenum=0; //for panning!
//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
//map_view_db_t pgid[4];
+ word pg;
#ifdef FADE
byte *dpal, *gpal;
#endif
byte *mappalptr;
byte *mesg=malloc(sizeof(dword));
+
+ if(argv[1]) bakapee = atoi(argv[1]);
+ else bakapee = 1;
+
player[0].persist_aniframe=0;
player[0].speed=4;
+ gvar.video.page=&screen;
printf("starting timer\n");
start_timer(&gvar);
#endif
textInit();
- VGAmodeX(1, &gvar);
+ VGAmodeX(bakapee, &gvar);
#ifdef FADE
modexPalBlack(); //reset the palette~
#endif
//TODO: put player in starting position of spot
//default player position on the viewable map
- player[0].tx = bg->tx + 10;
- player[0].ty = bg->ty + 8;
+ player[0].tx = bg->tx + bg->page->tilemidposscreenx;
+ player[0].ty = bg->ty + bg->page->tilemidposscreeny;
player[0].x = player[0].tx*TILEWH;
player[0].y = player[0].ty*TILEWH;
player[0].triggerx = player[0].tx;
//TODO fmemtest into page
if(IN_KeyDown(4+1)) //4
{
+ pg=1;
SELECT_ALL_PLANES();
- _fmemset(VGA, 15, 64);
+ _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
}
if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!