*/
#include "src/lib/scroll16.h"
-//#include "src/lib/mapread.h"
+#include "src/lib/timer.h"
#include "src/lib/wcpu/wcpu.h"
//#define FADE
-//#define SPRITE
#define MODEX //this is for mode x initiating
//word far *clock= (word far*) 0x046C; /* 18.2hz clock */
map_view_t mv[3];
map_view_t *bg, *spri, *mask;//, *tmp;
planar_buf_t *p;
+float t;
+sword bakapee;
-void main()
+void main(int argc, char *argv[])
{
// word panswitch=0, panq=1, pand=0;
word panpagenum=0; //for panning!
- int i;
- static word paloffset=0;
+ unsigned int i;
+ //static word paloffset=0;
const char *cpus;
//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
//map_view_db_t pgid[4];
+ word pg;
#ifdef FADE
byte *dpal, *gpal;
#endif
byte *mappalptr;
byte *mesg=malloc(sizeof(dword));
+
+ if(argv[1]) bakapee = atoi(argv[1]);
+ else bakapee = 1;
+
player[0].persist_aniframe=0;
player[0].speed=4;
- //0000printf("starting timer\n");
-//++++
- //++++????start_timer(&gvar);
-//++++ gvar.frames_per_second = 60;
-//0000 printf("ok\n");
+ gvar.video.page=&screen;
+
+ printf("starting timer\n");
+ start_timer(&gvar);
+ printf("ok\n");
//extern struct inconfig inpu;
// atexit(qclean());
/* create the map */
fprintf(stderr, "testing map load~\n");
-//++++ loadmap("data/test.map", &map);
- map.width=0;
- map.height=0;
- chkmap(&map, 1);
+ loadmap("data/test.map", &map);
+//0000 map.width=0;
+//0000 map.height=0;
+ chkmap(&map, 0);
printf("chkmap ok\n");
fprintf(stderr, "yay map loaded~~\n");
mv[0].map = ↦
#endif
textInit();
- VGAmodeX(1, &gvar);
+ VGAmodeX(bakapee, &gvar);
#ifdef FADE
modexPalBlack(); //reset the palette~
#endif
mv[0].page = &screen;
screen2 = modexNextPage(mv[0].page);
mv[1].page = &screen2;
- screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww
+ screen3 = modexNextPageFlexibleSize(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww
//screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
mv[2].page = &screen3;
//TODO: put player in starting position of spot
//default player position on the viewable map
- player[0].tx = bg->tx + 10;
- player[0].ty = bg->ty + 8;
+ player[0].tx = bg->tx + bg->page->tilemidposscreenx;
+ player[0].ty = bg->ty + bg->page->tilemidposscreeny;
player[0].x = player[0].tx*TILEWH;
player[0].y = player[0].ty*TILEWH;
player[0].triggerx = player[0].tx;
npc0.d=0;
modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
#ifdef SPRITE
+#ifdef BMPTYPE
+ oldDrawBmp(VGA, player[0].x-4, player[0].y-TILEWH, &player[0].data, 1);
+#else
modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
+#endif
#else
modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
#endif
modexShowPage(spri->page);
-// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
#ifdef MODEX
#ifdef FADE
#endif
while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
{
- sprintf(mesg, "%lu", gvar.tiku);
-//++++ modexprint(mv[1].page, 16, 16, 1, 15, 0, mesg);
- shinku(mv[1].page, &gvar);
+ shinku(mv, &gvar);
IN_ReadControl(0,&player);
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
//to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
int 21h
}
}
+ if(IN_KeyDown(88)) //s
+ {
+ switch(gvar.kurokku.fpscap)
+ {
+ case 0:
+ gvar.kurokku.fpscap=1;
+ break;
+ case 1:
+ gvar.kurokku.fpscap=0;
+ break;
+ }
+ IN_Ack();
+ }
+ //TODO fmemtest into page
+ if(IN_KeyDown(4+1)) //4
+ {
+ pg=1;
+ SELECT_ALL_PLANES();
+ _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
+ }
if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
-
- gvar.tiku++;
}
/* fade back to text mode */