-#include "src\lib\modex16.h"
-#include <stdio.h>
-#include <stdlib.h>
-#include "src\lib\dos_kb.h"
-#include "src\lib\wtest\wtest.c"
-
-//word far *clock= (word far*) 0x046C; /* 18.2hz clock */
-
-typedef struct {
- bitmap_t *data;
- word tileHeight;
- word tileWidth;
- unsigned int rows;
- unsigned int cols;
-} tiles_t;
-
-
-typedef struct {
- byte *data;
- tiles_t *tiles;
- int width;
- int height;
-} map_t;
-
-
-typedef struct {
- map_t *map;
- page_t *page;
- int tx; //appears to be the top left tile position on the viewable screen map
- int ty; //appears to be the top left tile position on the viewable screen map
- word dxThresh; //????
- word dyThresh; //????
-} map_view_t;
-
-//TODO: make this into actor_t
-struct {
- int x; //player exact position on the viewable map
- int y; //player exact position on the viewable map
- int tx; //player tile position on the viewable map
- int ty; //player tile position on the viewable map
- int triggerx; //player's trigger box tile position on the viewable map
- int triggery; //player's trigger box tile position on the viewable map
- int hp; //hitpoints of the player
-} player;
-
-
-map_t allocMap(int w, int h);
-void initMap(map_t *map);
-void mapScrollRight(map_view_t *mv, byte offset, short lp);
-void mapScrollLeft(map_view_t *mv, byte offest, short lp);
-void mapScrollUp(map_view_t *mv, byte offset, short lp);
-void mapScrollDown(map_view_t *mv, byte offset, short lp);
-void mapGoTo(map_view_t *mv, int tx, int ty);
-void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
-void mapDrawRow(map_view_t *mv, int tx, int ty, word y, word poopoffset);
-void mapDrawCol(map_view_t *mv, int tx, int ty, word x, word poopoffset);
-void mapDrawWRow(map_view_t *mv, int tx, int ty, word y);
-void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);
-void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);
-
-#define TILEWH 16
-#define QUADWH (TILEWH/4)
-#define SPEED 4
-
-//place holder definitions
-#define MAPX 200
-#define MAPY 150
-#define TRIGGX 10
-#define TRIGGY 9
-//#define SWAP(a, b) tmp=a; a=b; b=tmp;
-void main() {
- bitmap_t ptmp; // player sprite
- word q=1;
- const char *cpus;
- static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
- page_t screen, screen2, screen3;
- map_t map;
- map_view_t mv, mv2, mv3;
- map_view_t *bg, *spri, *mask;//, *tmp;
- byte *ptr;
-
- /* create the map */
- map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
- initMap(&map);
- mv.map = ↦
- mv2.map = ↦
- mv3.map = ↦
-
- /* draw the tiles */
- ptr = map.data;
- /*data\\*/
- ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
- setkb(1);
- modexEnter();
- modexPalUpdate(ptmp.palette);
- screen = modexDefaultPage();
- screen.width += (TILEWH*2);
- screen.height += (TILEWH*2)+QUADWH;
- mv.page = &screen;
- screen2 = modexNextPage(mv.page);
- mv2.page = &screen2;
- screen3 = screen2;
- mv3.page = &screen3;
-
- /* set up paging */
- bg = &mv;
- spri = &mv2;
- mask = &mv3;
-
-//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
- mapGoTo(bg, 0, 0);
- mapGoTo(spri, 0, 0);
- //mapGoTo(mask, 0, 0);
-
- //TODO: put player in starting position of spot
- //default player position on the viewable map
- player.tx = bg->tx + 10;
- player.ty = bg->ty + 8;
- player.x = player.tx*TILEWH;
- player.y = player.ty*TILEWH;
- player.triggerx = player.tx;
- player.triggery = player.ty+1;
- //TODO: erase player initial draw
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
- //temp draw trigger box
- modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
- modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
- modexShowPage(spri->page);
- while(!keyp(1))//!keyp(1))
- {
- //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
- //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
- //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
-
- #define INC_PER_FRAME if(q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
-
- //temp testing
- /*if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10)
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- //INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- //animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollRight(bg, SPEED);
- //mapScrollRight(spri, SPEED);
- //mapScrollRight(mask, SPEED);
- modexShowPage(bg->page);
- }
- player.tx++;
- }
- else if(player.tx < MAPX)
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.x+=SPEED;
- //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- }
- player.tx++;
- }
- else
- {
-break;
- }*/
- if(keyp(77) && !keyp(75))
- {
- if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollRight(bg, SPEED, q);
- mapScrollRight(spri, SPEED, q);
- //mapScrollRight(mask, SPEED);
- modexShowPage(spri->page);
- }
- player.tx++;
- }
- else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.x+=SPEED;
- //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- }
- player.tx++;
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
- modexShowPage(spri->page);
- }
- player.triggerx = player.tx+1;
- player.triggery = player.ty;
- }
-
- if(keyp(75) && !keyp(77))
- {
- if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollLeft(bg, SPEED, q);
- mapScrollLeft(spri, SPEED, q);
- //mapScrollLeft(mask, SPEED);
- modexShowPage(spri->page);
- }
- player.tx--;
- }
- else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.x-=SPEED;
- //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- }
- player.tx--;
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
- modexShowPage(spri->page);
- }
- player.triggerx = player.tx-1;
- player.triggery = player.ty;
- }
-
- if(keyp(80) && !keyp(72))
- {
- if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollDown(bg, SPEED, q);
- mapScrollDown(spri, SPEED, q);
- //mapScrollDown(mask, SPEED);
- modexShowPage(spri->page);
- }
- player.ty++;
- }
- else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.y+=SPEED;
- //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- }
- player.ty++;
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
- modexShowPage(spri->page);
- }
- player.triggerx = player.tx;
- player.triggery = player.ty+1;
- }
-
- if(keyp(72) && !keyp(80))
- {
- if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollUp(bg, SPEED, q);
- mapScrollUp(spri, SPEED, q);
- //mapScrollUp(mask, SPEED);
- modexShowPage(spri->page);
- }
- player.ty--;
- }
- else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.y-=SPEED;
- //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- }
- player.ty--;
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
- modexShowPage(spri->page);
- }
- player.triggerx = player.tx;
- player.triggery = player.ty-1;
- }
- //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
-
- if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))
- {
- short i;
- for(i=600; i>=400; i--)
- {
- sound(i);
- }
- nosound();
- }
- }
-
- modexLeave();
- setkb(0);
- printf("Project 16 scroll.exe\n");
- printf("tx: %d\n", bg->tx);
- printf("ty: %d\n", bg->ty);
- printf("player.x: %d\n", player.x);
- printf("player.y: %d\n", player.y);
- printf("player.tx: %d\n", player.tx);
- printf("player.ty: %d\n", player.ty);
- printf("player.triggx: %d\n", player.triggerx);
- printf("player.triggy: %d\n", player.triggery);
- printf("dxThresh: %d\n", bg->dxThresh);
- printf("dyThresh: %d\n", bg->dyThresh);
- printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
- printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
- printf("\n");
- switch(detectcpu())
- {
- case 0: cpus = "8086/8088 or 186/88"; break;
- case 1: cpus = "286"; break;
- case 2: cpus = "386 or newer"; break;
- default: cpus = "internal error"; break;
- }
- printf("detected CPU type: %s\n", cpus);
-}
-
-
-map_t
-allocMap(int w, int h) {
- map_t result;
-
- result.width =w;
- result.height=h;
- result.data = malloc(sizeof(byte) * w * h);
-
- return result;
-}
-
-
-void
-initMap(map_t *map) {
- /* just a place holder to fill out an alternating pattern */
- int x, y;
- int i;
- int tile = 1;
- map->tiles = malloc(sizeof(tiles_t));
-
- /* create the tile set */
- map->tiles->data = malloc(sizeof(bitmap_t));
- map->tiles->data->width = (TILEWH*2);
- map->tiles->data->height= TILEWH;
- map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
- map->tiles->tileHeight = TILEWH;
- map->tiles->tileWidth =TILEWH;
- map->tiles->rows = 1;
- map->tiles->cols = 2;
-
- i=0;
- for(y=0; y<TILEWH; y++) {
- for(x=0; x<(TILEWH*2); x++) {
- if(x<TILEWH)
- map->tiles->data->data[i] = 28;//0x24;
- else
- map->tiles->data->data[i] = 0;//0x34;
- i++;
- }
- }
-
- i=0;
- for(y=0; y<map->height; y++) {
- for(x=0; x<map->width; x++) {
- map->data[i] = tile;
- tile = tile ? 0 : 1;
- i++;
- }
- tile = tile ? 0 : 1;
- }
-}
-
-
-void
-mapScrollRight(map_view_t *mv, byte offset, short lp) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dx += offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dx >= mv->dxThresh ) {
- /* go forward one tile */
- mv->tx++;
- /* Snap the origin forward */
- mv->page->data += 4;
- mv->page->dx = mv->map->tiles->tileWidth;
- }
-
- /* draw the next column */
- x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
- if(lp%2)
- mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x, mv->page->dx);
- //}
-}
-
-
-void
-mapScrollLeft(map_view_t *mv, byte offset, short lp) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dx -= offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dx == 0) {
- /* go backward one tile */
- mv->tx--;
-
- /* Snap the origin backward */
- mv->page->data -= 4;
- mv->page->dx = mv->map->tiles->tileWidth;
- }
- /* draw the next column */
- if(lp%2)
- mapDrawCol(mv, mv->tx-1, mv->ty-1, 0, mv->page->dx);
- //}
-}
-
-
-void
-mapScrollUp(map_view_t *mv, byte offset, short lp) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dy -= offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dy == 0 ) {
- /* go down one tile */
- mv->ty--;
- /* Snap the origin downward */
- mv->page->data -= mv->page->width*4;
- mv->page->dy = mv->map->tiles->tileHeight;
- }
-
- /* draw the next row */
- y= 0;
- if(lp%3)
- mapDrawRow(mv, mv->tx-1 , mv->ty-1, y, mv->page->dy);
- //}
-}
-
-
-void
-mapScrollDown(map_view_t *mv, byte offset, short lp) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dy += offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dy >= mv->dyThresh ) {
- /* go down one tile */
- mv->ty++;
- /* Snap the origin downward */
- mv->page->data += mv->page->width*4;
- mv->page->dy = mv->map->tiles->tileHeight;
- }
-
- /* draw the next row */
- y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
- if(lp%3)
- mapDrawRow(mv, mv->tx-1 , mv->ty+15, y, mv->page->dy);
- //}
-
-}
-
-
-void
-mapGoTo(map_view_t *mv, int tx, int ty) {
- int px, py;
- unsigned int i;
-
- /* set up the coordinates */
- mv->tx = tx;
- mv->ty = ty;
- mv->page->dx = mv->map->tiles->tileWidth;
- mv->page->dy = mv->map->tiles->tileHeight;
-
- /* set up the thresholds */
- mv->dxThresh = mv->map->tiles->tileWidth * 2;
- mv->dyThresh = mv->map->tiles->tileHeight * 2;
-
- /* draw the tiles */
- modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
- py=0;
- i=mv->ty * mv->map->width + mv->tx;
- for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
- mapDrawWRow(mv, tx-1, ty, py);
- i+=mv->map->width - tx;
- }
-}
-
-
-void
-mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
- word rx;
- word ry;
- rx = (i % t->cols) * t->tileWidth;
- ry = (i / t->cols) * t->tileHeight;
- modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
-}
-
-
-void
-mapDrawRow(map_view_t *mv, int tx, int ty, word y, word poopoffset) {
- word x;
- int i;
- poopoffset%=6;
-
- /* the position within the map array */
- i=ty * mv->map->width + tx;
- for(x=poopoffset*TILEWH; x<(SCREEN_WIDTH+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
- if(i>=0) {
- /* we are in the map, so copy! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i++; /* next! */
- }
-}
-
-
-void
-mapDrawCol(map_view_t *mv, int tx, int ty, word x, word poopoffset) {
- int y;
- int i;
- poopoffset%=4;
-
- /* location in the map array */
- i=ty * mv->map->width + tx;
-
- /* We'll copy all of the columns in the screen,
- i + 1 row above and one below */
- for(y=poopoffset*TILEWH; y<(SCREEN_HEIGHT+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
- if(i>=0) {
- /* we are in the map, so copy away! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i += mv->map->width;
- }
-}
-
-void
-mapDrawWRow(map_view_t *mv, int tx, int ty, word y) {
- word x;
- int i;
-
- /* the position within the map array */
- i=ty * mv->map->width + tx;
- for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
- if(i>=0) {
- /* we are in the map, so copy! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i++; /* next! */
- }
-}
-
-void
-mapDrawWCol(map_view_t *mv, int tx, int ty, word x) {
- int y;
- int i;
-
- /* location in the map array */
- i=ty * mv->map->width + tx;
-
- /* We'll copy all of the columns in the screen,
- i + 1 row above and one below */
- for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
- if(i>=0) {
- /* we are in the map, so copy away! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i += mv->map->width;
- }
-}
-
-void
-animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)
-{
- short dire=32*d1; //direction
- short qq; //scroll offset
-
- if(d2==0) qq = 0;
- else qq = ((lp)*SPEED);
- switch (d1)
- {
- case 0:
- //up
- x=x-4;
- y=y-qq-TILEWH;
- break;
- case 1:
- // right
- x=x+qq-4;
- y=y-TILEWH;
- break;
- case 2:
- //down
- x=x-4;
- y=y+qq-TILEWH;
- break;
- case 3:
- //left
- x=x-qq-4;
- y=y-TILEWH;
- break;
- }
- modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
- if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
- if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
- if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
- if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
- //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
- //modexClearRegion(top->page, 66, 66, 2, 40, 0);
- //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
- //turn this off if XT
- if(detectcpu() > 0) modexWaitBorder();
-}
+/* Project 16 Source Code~\r
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ *\r
+ * This file is part of Project 16.\r
+ *\r
+ * Project 16 is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 3 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * Project 16 is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License\r
+ * along with this program. If not, see <http://www.gnu.org/licenses/>, or\r
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
+ * Fifth Floor, Boston, MA 02110-1301 USA.\r
+ *\r
+ */\r
+\r
+#include "src/lib/16_scr.h"\r
+#include "src/lib/16_timer.h"\r
+#include "src/lib/wcpu/wcpu.h"\r
+#include "src/lib/mapread.h"\r
+#include "src/lib/16_dbg.h"\r
+\r
+//#define FADE\r
+#define MODEX //this is for mode x initiating\r
+\r
+//word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
+//bitmap_t *p;\r
+static map_t map;\r
+player_t player[MaxPlayers];\r
+map_view_t mv[4];\r
+//word pn=0; //i forgot ww\r
+float t;\r
+sword bakapee;\r
+pan_t pan;\r
+//debugswitches\r
+boolean panswitch=0;//1\r
+//extern boolean pageflipflop=1;\r
+ unsigned int i;\r
+ const char *cpus;\r
+ //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
+\r
+ //map_view_db_t pgid[4];\r
+ word pg;\r
+//#ifdef FADE\r
+ //static word paloffset=0;\r
+ byte *dpal;\r
+//#endif\r
+ byte *gpal;\r
+ byte *ptr;\r
+ byte *mappalptr;\r
+\r
+void main(int argc, char *argv[])\r
+{\r
+ static global_game_variables_t gvar;\r
+ if(argv[1]) bakapee = atoi(argv[1]);\r
+ else bakapee = 1;\r
+\r
+ Startup16(&gvar);\r
+\r
+ pan.pn=1;\r
+\r
+ /* create the map */\r
+ fprintf(stderr, "testing map load~ ");\r
+ loadmap("data/test.map", &map);\r
+ chkmap(&map, 0);\r
+ printf("chkmap ok ");\r
+ fprintf(stderr, "yay map loaded~~\n");\r
+\r
+ /* draw the tiles */\r
+#ifdef MODEX\r
+ ptr = map.data;\r
+ //mappalptr = map.tiles->btdata->palette;\r
+\r
+ /* data */\r
+ player[0].data = malloc(48*128); //TODO use exmm\r
+ *player[0].data = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite\r
+\r
+ /* create the planar buffer */\r
+////++++ (player[0].data) = *planar_buf_from_bitmap(&p);\r
+ /*++++printf("load pee!! ");\r
+ pp = planar_buf_from_bitmap(&p);\r
+ printf("done!\n");*/\r
+\r
+#endif\r
+ /* input! */\r
+ IN_Default(0,&player,ctrl_Keyboard1);\r
+\r
+ /* save the palette */\r
+#ifdef MODEX\r
+#ifdef FADE\r
+ dpal = modexNewPal();\r
+ modexPalSave(dpal);\r
+ modexFadeOff(4, dpal);\r
+#endif\r
+\r
+ textInit();\r
+ VGAmodeX(bakapee, 1, &gvar);\r
+// printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);\r
+#ifdef FADE\r
+ modexPalBlack(); //reset the palette~\r
+#endif\r
+#endif\r
+// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());\r
+//++++ player[0].data.offset=(paloffset/3);\r
+//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);\r
+ modexPalUpdate1(player[0].data->palette);\r
+//++++0000 modexPalUpdate1(map.tiles->btdata->palette);\r
+ //printf(" %d\n", sizeof(ptmp->data));\r
+ //printf("1: %d\n", paloffset);\r
+//++++ map.tiles->data->offset=(paloffset/3);\r
+ //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
+// printf("\n====\n");\r
+// printf("0 paloffset= %d\n", paloffset/3);\r
+// printf("====\n\n");\r
+#ifdef MODEX\r
+#ifdef FADE\r
+ gpal = modexNewPal();\r
+ modexPalSave(gpal);\r
+ modexSavePalFile("data/g.pal", gpal);\r
+ modexPalBlack(); //so player will not see loadings~\r
+#endif\r
+#endif\r
+\r
+ /* setup camera and screen~ */\r
+ modexHiganbanaPageSetup(&gvar.video);\r
+ for(i=0;i<gvar.video.num_of_pages;i++)\r
+ {\r
+ mv[i].page = &gvar.video.page[i];\r
+ mv[i].map = ↦\r
+ mv[i].video = &gvar.video;\r
+ mv[i].pan = &pan;\r
+ }\r
+\r
+ /* set up paging */\r
+ //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
+ mapGoTo(mv, 0, 0);\r
+ //_fmemcpy(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize);\r
+\r
+ //TODO: put player in starting position of spot\r
+ //default player position on the viewable map\r
+ player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;\r
+ player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;\r
+ IN_initplayer(&player, 0);\r
+\r
+#ifndef SPRITE\r
+ modexClearRegion(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);\r
+ //modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);\r
+#else\r
+ //PBUFSFUN(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA);\r
+ PBUFSFUN(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 64, 16, 32, player[0].data);\r
+#endif\r
+\r
+ if(!pageflipflop) modexShowPage(mv[1].page);\r
+ else modexShowPage(mv[0].page);//!(gvar.video.p)\r
+ shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r
+\r
+ /* buffer pages */\r
+// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47);\r
+// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45);\r
+// {\r
+// unsigned int k,j,o;\r
+// /* fill screen with a distinctive pattern */\r
+// for (k=0;k < vga_state.vga_width;k++) {\r
+// o = k >> 2;\r
+// vga_write_sequencer(0x02/*map mask*/,1 << (k&3));\r
+// for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride)\r
+// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!\r
+// }\r
+// }\r
+ modexClearRegion(mv[3].page, 0, 128, 24, 36, 15);\r
+\r
+#ifdef MODEX\r
+#ifdef FADE\r
+ modexFadeOn(4, gpal);\r
+#endif\r
+#endif\r
+ while(!IN_KeyDown(sc_Escape) && player[0].hp>0)\r
+ {\r
+ shinku(&gvar);\r
+ //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
+ //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
+ //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
+\r
+ //player movement\r
+ IN_ReadControl(0, &player);\r
+ if(!panswitch){\r
+ walk(mv, &player, 0);\r
+ }else{\r
+ panpagemanual(mv, &player, 0);\r
+ //printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d);\r
+ }\r
+\r
+ //the scripting stuff....\r
+ //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))\r
+ if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))\r
+ {\r
+ short i;\r
+ for(i=800; i>=400; i--)\r
+ {\r
+ sound(i);\r
+ }\r
+ nosound();\r
+ }\r
+ if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }\r
+ //debugging binds!\r
+ if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }\r
+ if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; }\r
+ if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }\r
+ if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }\r
+ if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page);\r
+ IN_UserInput(1,1);\r
+ } //p\r
+#ifdef MODEX\r
+#ifdef FADE\r
+ if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); }\r
+ if(IN_KeyDown(22)){\r
+ paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0);\r
+ printf("1paloffset = %d\n", paloffset/3);\r
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
+ printf("2paloffset = %d\n", paloffset/3);\r
+ modexpdump(mv[0].page); modexpdump(mv[1].page);\r
+ IN_UserInput(1,1);\r
+ }\r
+#endif\r
+#endif\r
+ //pan switch\r
+ if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12\r
+ if(IN_KeyDown(87)) //f11\r
+ {\r
+ pageflipflop=!pageflipflop;\r
+ IN_UserInput(1,1);\r
+// VGAmodeX(0, 0, &gvar);\r
+// IN_Shutdown();\r
+// __asm\r
+// {\r
+// mov ah,31h\r
+// int 21h\r
+// }\r
+ }\r
+ if(IN_KeyDown(68)) //f10\r
+ {\r
+ gvar.kurokku.fpscap=!gvar.kurokku.fpscap;\r
+ IN_UserInput(1,1);\r
+ }\r
+ if(IN_KeyDown(67)) //f9\r
+ {\r
+ modexClearRegion(mv[1].page, 0, 0, mv[1].page->width, mv[1].page->height, 2);\r
+ modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 3);\r
+ modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 4);\r
+ modexClearRegion(mv[3].page, 0, 0, 20, 36, 15);\r
+ //IN_UserInput(1,1);\r
+ }\r
+ if(IN_KeyDown(66)) //f8\r
+ {\r
+// modexDrawSprite(mv[0].page, 16, 16, p);\r
+ modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data));\r
+ }\r
+ //TODO fmemtest into page\r
+ /*if(IN_KeyDown(4+1)) //4\r
+ {\r
+ pg=1;\r
+ SELECT_ALL_PLANES();\r
+ _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);\r
+ }*/\r
+\r
+ //9\r
+ if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }\r
+ //if(IN_KeyDown(11)){ modexPalOverscan(15); }\r
+ if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!\r
+ }\r
+\r
+ /* fade back to text mode */\r
+ /* but 1st lets save the game palette~ */\r
+#ifdef MODEX\r
+#ifdef FADE\r
+ modexPalSave(gpal);\r
+ modexSavePalFile("data/g.pal", gpal);\r
+ modexFadeOff(4, gpal);\r
+#endif\r
+ VGAmodeX(0, 1, &gvar);\r
+#endif\r
+ Shutdown16(&gvar);\r
+ printf("\nProject 16 scroll.exe. This is just a test file!\n");\r
+ printf("version %s\n", VERSION);\r
+ SCROLLEXITMESG;\r
+ switch(detectcpu())\r
+ {\r
+ case 0: cpus = "8086/8088 or 186/88"; break;\r
+ case 1: cpus = "286"; break;\r
+ case 2: cpus = "386 or newer"; break;\r
+ default: cpus = "internal error"; break;\r
+ }\r
+ printf("detected CPU type: %s\n", cpus);\r
+#ifdef MODEX\r
+#ifdef FADE\r
+ modexFadeOn(4, dpal);\r
+#endif\r
+#endif\r
+}\r