//IN_initplayer(&player, 1);
#ifndef SPRITE
- modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 24, 32, 15);
+ modexClearRegion(mv[0].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
+ modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
#else
//PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);